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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.2 kB · 30 lines
C
at main
123456789101112131415161718192021222324252627282930#pragma once
class BiomeSource;class Material;class TileEntity;
#include "LightLayer.h"
class LevelSource{public: virtual int getTile(int x, int y, int z) = 0; virtual shared_ptr<TileEntity> getTileEntity(int x, int y, int z) = 0; virtual int getLightColor(int x, int y, int z, int emitt, int tileId = -1) = 0; // 4J - brought forward from 1.8.2, added tileId virtual float getBrightness(int x, int y, int z, int emitt) = 0; virtual float getBrightness(int x, int y, int z) = 0; virtual int getData(int x, int y, int z) = 0; virtual Material *getMaterial(int xx, int i, int zz) = 0; virtual bool isSolidRenderTile(int x, int y, int z) = 0; virtual bool isSolidBlockingTile(int x, int y, int z) = 0; virtual bool isEmptyTile(int x, int y, int z) = 0; virtual Biome *getBiome(int x, int z) = 0; virtual BiomeSource *getBiomeSource() = 0; virtual int getBrightness(LightLayer::variety layer, int x, int y, int z) = 0; virtual int getMaxBuildHeight() = 0; virtual bool isAllEmpty() = 0; virtual bool isTopSolidBlocking(int x, int y, int z) = 0; virtual int getDirectSignal(int x, int y, int z, int dir) = 0; virtual ~LevelSource() {}};