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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.5 kB · 132 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132#include "stdafx.h"#include "net.minecraft.world.item.h"#include "net.minecraft.world.entity.animal.h"#include "HorseInventoryMenu.h"
HorseSaddleSlot::HorseSaddleSlot( shared_ptr<Container> horseInventory ) : Slot(horseInventory, EntityHorse::INV_SLOT_SADDLE, 8, 18){}
bool HorseSaddleSlot::mayPlace(shared_ptr<ItemInstance> item){ return Slot::mayPlace(item) && item->id == Item::saddle_Id && !hasItem();}
HorseArmorSlot::HorseArmorSlot( HorseInventoryMenu *parent, shared_ptr<Container> horseInventory ) : Slot(horseInventory, EntityHorse::INV_SLOT_ARMOR, 8, 18 * 2){ m_parent = parent;}
bool HorseArmorSlot::mayPlace(shared_ptr<ItemInstance> item){ return Slot::mayPlace(item) && m_parent->horse->canWearArmor() && EntityHorse::isHorseArmor(item->id);}
bool HorseArmorSlot::isActive(){ return m_parent->horse->canWearArmor();}
HorseInventoryMenu::HorseInventoryMenu(shared_ptr<Container> playerInventory, shared_ptr<Container> horseInventory, shared_ptr<EntityHorse> horse){ horseContainer = horseInventory; this->horse = horse; int containerRows = 3; horseInventory->startOpen();
int yo = (containerRows - 4) * 18;
// equipment slots addSlot(new HorseSaddleSlot(horseInventory) ); addSlot(new HorseArmorSlot(this, horseInventory) );
if (horse->isChestedHorse()) { for (int y = 0; y < containerRows; y++) { for (int x = 0; x < 5; x++) { addSlot(new Slot(horseInventory, EntityHorse::INV_BASE_COUNT + x + y * 5, 80 + x * 18, 18 + y * 18)); } } }
for (int y = 0; y < 3; y++) { for (int x = 0; x < 9; x++) { addSlot(new Slot(playerInventory, x + y * 9 + 9, 8 + x * 18, 102 + y * 18 + yo)); } } for (int x = 0; x < 9; x++) { addSlot(new Slot(playerInventory, x, 8 + x * 18, 160 + yo)); }}
bool HorseInventoryMenu::stillValid(shared_ptr<Player> player){ return horseContainer->stillValid(player) && horse->isAlive() && horse->distanceTo(player) < 8;}
shared_ptr<ItemInstance> HorseInventoryMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex){ shared_ptr<ItemInstance> clicked = nullptr; Slot *slot = slots.at(slotIndex); if (slot != NULL && slot->hasItem()) { shared_ptr<ItemInstance> stack = slot->getItem(); clicked = stack->copy();
if (slotIndex < horseContainer->getContainerSize()) { if (!moveItemStackTo(stack, horseContainer->getContainerSize(), slots.size(), true)) { return nullptr; } } else { if (getSlot(EntityHorse::INV_SLOT_ARMOR)->mayPlace(stack) && !getSlot(EntityHorse::INV_SLOT_ARMOR)->hasItem()) { if (!moveItemStackTo(stack, EntityHorse::INV_SLOT_ARMOR, EntityHorse::INV_SLOT_ARMOR + 1, false)) { return nullptr; } } else if (getSlot(EntityHorse::INV_SLOT_SADDLE)->mayPlace(stack)) { if (!moveItemStackTo(stack, EntityHorse::INV_SLOT_SADDLE, EntityHorse::INV_SLOT_SADDLE + 1, false)) { return nullptr; } } else if (horseContainer->getContainerSize() <= EntityHorse::INV_BASE_COUNT || !moveItemStackTo(stack, EntityHorse::INV_BASE_COUNT, horseContainer->getContainerSize(), false)) { return nullptr; } } if (stack->count == 0) { slot->set(nullptr); } else { slot->setChanged(); } } return clicked;}
void HorseInventoryMenu::removed(shared_ptr<Player> player){ AbstractContainerMenu::removed(player); horseContainer->stopOpen();}
shared_ptr<Container> HorseInventoryMenu::getContainer(){ return horseContainer;}