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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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C++
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123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152#include "stdafx.h"#include "HalfSlabTile.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.biome.h"#include "net.minecraft.world.item.h"#include "net.minecraft.stats.h"#include "Facing.h"
HalfSlabTile::HalfSlabTile(int id, bool fullSize, Material *material) : Tile(id, material, fullSize){ this->fullSize = fullSize;
if (fullSize) { solid[id] = true; } else { setShape(0, 0, 0, 1, 0.5f, 1); } setLightBlock(255);}
void HalfSlabTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param{ if (fullSize) { setShape(0, 0, 0, 1, 1, 1); } else { bool upper = (level->getData(x, y, z) & TOP_SLOT_BIT) != 0; if (upper) { setShape(0, 0.5f, 0, 1, 1, 1); } else { setShape(0, 0, 0, 1, 0.5f, 1); } }}
void HalfSlabTile::updateDefaultShape() { if (fullSize) { setShape(0, 0, 0, 1, 1, 1); } else { setShape(0, 0, 0, 1, 0.5f, 1); }}
void HalfSlabTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source) { updateShape(level, x, y, z); Tile::addAABBs(level, x, y, z, box, boxes, source);}
bool HalfSlabTile::isSolidRender(bool isServerLevel) { return fullSize;}
int HalfSlabTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue){ if (fullSize) return itemValue;
if (face == Facing::DOWN || (face != Facing::UP && clickY > 0.5)) { return itemValue | TOP_SLOT_BIT; } return itemValue;}
int HalfSlabTile::getResourceCount(Random *random) { if (fullSize) { return 2; } return 1;}
int HalfSlabTile::getSpawnResourcesAuxValue(int data) { return data & TYPE_MASK;}
bool HalfSlabTile::isCubeShaped() { return fullSize;}
bool HalfSlabTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face) { if (fullSize) return Tile::shouldRenderFace(level, x, y, z, face);
if (face != Facing::UP && face != Facing::DOWN && !Tile::shouldRenderFace(level, x, y, z, face)) { return false; }
int ox = x, oy = y, oz = z; ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]]; oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]]; oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]];
boolean isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0; if (isUpper) { if (face == Facing::DOWN) return true; if (face == Facing::UP && Tile::shouldRenderFace(level, x, y, z, face)) return true; return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) != 0); } else { if (face == Facing::UP) return true; if (face == Facing::DOWN && Tile::shouldRenderFace(level, x, y, z, face)) return true; return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) == 0); }}
bool HalfSlabTile::isHalfSlab(int tileId) { return tileId == Tile::stoneSlabHalf_Id || tileId == Tile::woodSlabHalf_Id;}
int HalfSlabTile::cloneTileData(Level *level, int x, int y, int z){ return Tile::cloneTileData(level, x, y, z) & TYPE_MASK;}
int HalfSlabTile::cloneTileId(Level *level, int x, int y, int z){ if (isHalfSlab(id)) { return id; } if (id == Tile::stoneSlab_Id) { return Tile::stoneSlabHalf_Id; } if (id == Tile::woodSlab_Id) { return Tile::woodSlabHalf_Id; } return Tile::stoneSlabHalf_Id;}