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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.5 kB · 101 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101#include "stdafx.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.tile.h"#include "EnderChestTileEntity.h"
EnderChestTileEntity::EnderChestTileEntity(){ openness = oOpenness = 0.0f; openCount = 0; tickInterval = 0;}
void EnderChestTileEntity::tick(){ TileEntity::tick();
if (++tickInterval % 20 * 4 == 0) { level->tileEvent(x, y, z, Tile::enderChest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount); }
oOpenness = openness;
float speed = 0.10f; if (openCount > 0 && openness == 0) { double xc = x + 0.5; double zc = z + 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN, 0.2f, level->random->nextFloat() * 0.1f + 0.9f); } if ((openCount == 0 && openness > 0) || (openCount > 0 && openness < 1)) { float oldOpen = openness; if (openCount > 0) openness += speed; else openness -= speed; if (openness > 1) { openness = 1; } float lim = 0.5f; if (openness < lim && oldOpen >= lim) { double xc = x + 0.5; double zc = z + 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE, 0.2f, level->random->nextFloat() * 0.1f + 0.9f); } if (openness < 0) { openness = 0; } }}
bool EnderChestTileEntity::triggerEvent(int b0, int b1){ if (b0 == ChestTile::EVENT_SET_OPEN_COUNT) { openCount = b1; return true; } return TileEntity::triggerEvent(b0, b1);}
void EnderChestTileEntity::setRemoved(){ clearCache(); TileEntity::setRemoved();}
void EnderChestTileEntity::startOpen(){ openCount++; level->tileEvent(x, y, z, Tile::enderChest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);}
void EnderChestTileEntity::stopOpen(){ openCount--; level->tileEvent(x, y, z, Tile::enderChest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);}
bool EnderChestTileEntity::stillValid(shared_ptr<Player> player){ if (level->getTileEntity(x, y, z) != shared_from_this()) return false; if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
return true;}
// 4J Addedshared_ptr<TileEntity> EnderChestTileEntity::clone(){ shared_ptr<EnderChestTileEntity> result = shared_ptr<EnderChestTileEntity>( new EnderChestTileEntity() ); TileEntity::clone(result);
return result;}