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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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7.2 kB · 253 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253#include "stdafx.h"#include "net.minecraft.world.entity.item.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.entity.projectile.h"#include "net.minecraft.world.item.h"#include "net.minecraft.world.inventory.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.tile.h"#include "net.minecraft.world.level.tile.entity.h"#include "net.minecraft.world.h"#include "DispenserTile.h"#include "net.minecraft.h"#include "Mob.h"
BehaviorRegistry DispenserTile::REGISTRY = BehaviorRegistry(new DefaultDispenseItemBehavior());
DispenserTile::DispenserTile(int id) : BaseEntityTile(id, Material::stone){ random = new Random();
iconTop = NULL; iconFront = NULL; iconFrontVertical = NULL;}
int DispenserTile::getTickDelay(Level *level){ return 4;}
void DispenserTile::onPlace(Level *level, int x, int y, int z){ BaseEntityTile::onPlace(level, x, y, z); recalcLockDir(level, x, y, z);}
void DispenserTile::recalcLockDir(Level *level, int x, int y, int z){ if (level->isClientSide) { return; }
int n = level->getTile(x, y, z - 1); // face = 2 int s = level->getTile(x, y, z + 1); // face = 3 int w = level->getTile(x - 1, y, z); // face = 4 int e = level->getTile(x + 1, y, z); // face = 5
int lockDir = 3; if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3; if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2; if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5; if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4; level->setData(x, y, z, lockDir, Tile::UPDATE_CLIENTS);}
Icon *DispenserTile::getTexture(int face, int data){ int dir = data & FACING_MASK;
if (face == dir) { if (dir == Facing::UP || dir == Facing::DOWN) { return iconFrontVertical; } else { return iconFront; } }
if (dir == Facing::UP || dir == Facing::DOWN) { return iconTop; } else if (face == Facing::UP || face == Facing::DOWN) { return iconTop; }
return icon;}
void DispenserTile::registerIcons(IconRegister *iconRegister){ icon = iconRegister->registerIcon(L"furnace_side"); iconTop = iconRegister->registerIcon(L"furnace_top"); iconFront = iconRegister->registerIcon(L"dispenser_front"); iconFrontVertical = iconRegister->registerIcon(L"dispenser_front_vertical");}
// 4J-PB - Adding a TestUse for tooltip displaybool DispenserTile::TestUse(){ return true;}
bool DispenserTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param{ if( soundOnly) return false;
if (level->isClientSide) { return true; }
shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) ); player->openTrap(trap);
return true;}
void DispenserTile::dispenseFrom(Level *level, int x, int y, int z){ BlockSourceImpl source(level, x, y, z); shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( source.getEntity() ); if (trap == NULL) return;
int slot = trap->getRandomSlot(); if (slot < 0) { level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); } else { shared_ptr<ItemInstance> item = trap->getItem(slot); DispenseItemBehavior *behavior = getDispenseMethod(item);
if (behavior != DispenseItemBehavior::NOOP) { shared_ptr<ItemInstance> leftOver = behavior->dispense(&source, item);
trap->setItem(slot, leftOver->count == 0 ? nullptr : leftOver); } }}
DispenseItemBehavior *DispenserTile::getDispenseMethod(shared_ptr<ItemInstance> item){ return REGISTRY.get(item->getItem());}
void DispenserTile::neighborChanged(Level *level, int x, int y, int z, int type){ bool signal = level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z); int data = level->getData(x, y, z); bool isTriggered = (data & TRIGGER_BIT) != 0;
if (signal && !isTriggered) { level->addToTickNextTick(x, y, z, id, getTickDelay(level)); level->setData(x, y, z, data | TRIGGER_BIT, UPDATE_NONE); } else if (!signal && isTriggered) { level->setData(x, y, z, data & ~TRIGGER_BIT, UPDATE_NONE); }}
void DispenserTile::tick(Level *level, int x, int y, int z, Random *random){ if (!level->isClientSide) // && (level.hasNeighborSignal(x, y, z) || level.hasNeighborSignal(x, y + 1, z))) { dispenseFrom(level, x, y, z); }}
shared_ptr<TileEntity> DispenserTile::newTileEntity(Level *level){ return shared_ptr<DispenserTileEntity>( new DispenserTileEntity() );}
void DispenserTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance){ int dir = PistonBaseTile::getNewFacing(level, x, y, z, by);
level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS);
if (itemInstance->hasCustomHoverName()) { dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName()); }}
void DispenserTile::onRemove(Level *level, int x, int y, int z, int id, int data){ shared_ptr<Container> container = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) ); if (container != NULL ) { for (unsigned int i = 0; i < container->getContainerSize(); i++) { shared_ptr<ItemInstance> item = container->getItem(i); if (item != NULL) { float xo = random->nextFloat() * 0.8f + 0.1f; float yo = random->nextFloat() * 0.8f + 0.1f; float zo = random->nextFloat() * 0.8f + 0.1f;
while (item->count > 0) { int count = random->nextInt(21) + 10; if (count > item->count) count = item->count; item->count -= count;
shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) ); newItem->set4JData( item->get4JData() ); shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) ); float pow = 0.05f; itemEntity->xd = (float) random->nextGaussian() * pow; itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f; itemEntity->zd = (float) random->nextGaussian() * pow; if (item->hasTag()) { itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy()); } level->addEntity(itemEntity); }
// 4J Stu - Fix for duplication glitch container->setItem(i,nullptr); } } level->updateNeighbourForOutputSignal(x, y, z, id); } BaseEntityTile::onRemove(level, x, y, z, id, data);}
Position *DispenserTile::getDispensePosition(BlockSource *source){ FacingEnum *facing = getFacing(source->getData());
double originX = source->getX() + 0.7 * facing->getStepX(); double originY = source->getY() + 0.7 * facing->getStepY(); double originZ = source->getZ() + 0.7 * facing->getStepZ();
return new PositionImpl(originX, originY, originZ);}
FacingEnum *DispenserTile::getFacing(int data){ return FacingEnum::fromData(data & FACING_MASK);}
bool DispenserTile::hasAnalogOutputSignal(){ return true;}
int DispenserTile::getAnalogOutputSignal(Level *level, int x, int y, int z, int dir){ return AbstractContainerMenu::getRedstoneSignalFromContainer(dynamic_pointer_cast<Container>( level->getTileEntity(x, y, z)) );}