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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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933 B · 33 lines
C++
at main
123456789101112131415161718192021222324252627282930313233#include "stdafx.h"#include "net.minecraft.world.level.levelgen.feature.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.tile.h"#include "net.minecraft.world.level.biome.h"
DesertBiome::DesertBiome(int id) : Biome(id){ // remove default mob spawn settings friendlies.clear(); friendlies_chicken.clear(); // 4J added friendlies_wolf.clear(); // 4J added topMaterial = (BYTE) Tile::sand_Id; material = (BYTE) Tile::sand_Id;
decorator->treeCount = -999; decorator->deadBushCount = 2; decorator->reedsCount = 50; decorator->cactusCount = 10;}
void DesertBiome::decorate(Level *level, Random *random, int xo, int zo){ Biome::decorate(level, random, xo, zo);
if (random->nextInt(1000) == 0) { int x = xo + random->nextInt(16) + 8; int z = zo + random->nextInt(16) + 8; Feature *well = new DesertWellFeature(); well->place(level, random, x, level->getHeightmap(x, z) + 1, z); }}