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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.6 kB · 53 lines
C
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354#pragma onceusing namespace std;
#include "Packet.h"
class ContainerOpenPacket : public Packet, public enable_shared_from_this<ContainerOpenPacket>{public: static const int CONTAINER = 0; static const int WORKBENCH = 1; static const int FURNACE = 2; static const int TRAP = 3; static const int ENCHANTMENT = 4; static const int BREWING_STAND = 5; static const int TRADER_NPC = 6; static const int BEACON = 7; static const int REPAIR_TABLE = 8; static const int HOPPER = 9; static const int DROPPER = 10; static const int HORSE = 11; static const int FIREWORKS = 12; // 4J Added static const int BONUS_CHEST = 13; // 4J Added static const int LARGE_CHEST = 14; // 4J Added static const int ENDER_CHEST = 15; // 4J Added static const int MINECART_CHEST = 16; // 4J Added static const int MINECART_HOPPER = 17; // 4J Added
int containerId; int type; int size; bool customName; wstring title; int entityId;
private: void _init(int containerId, int type, const wstring &title, int size, bool customName, int entityId);
public: ContainerOpenPacket(); ContainerOpenPacket(int containerId, int type, const wstring &title, int size, bool customName); ContainerOpenPacket(int containerId, int type, const wstring &title, int size, bool customName, int entityId);
virtual void handle(PacketListener *listener); virtual void read(DataInputStream *dis); virtual void write(DataOutputStream *dos); virtual int getEstimatedSize();
public: static shared_ptr<Packet> create() { return shared_ptr<Packet>(new ContainerOpenPacket()); } virtual int getId() { return 100; }};