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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.9 kB · 71 lines
C++
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071#include "stdafx.h"#include "System.h"#include "ChunkStorageProfileDecorator.h"
ChunkStorageProfilerDecorator::ChunkStorageProfilerDecorator(ChunkStorage *capsulated) : timeSpentLoading(0), loadCount(0), timeSpentSaving(0), saveCount(0), counter(0){ this->capsulated = capsulated;}
LevelChunk *ChunkStorageProfilerDecorator::load(Level *level, int x, int z){ __int64 nanoTime = System::nanoTime(); LevelChunk *chunk = capsulated->load(level, x, z); timeSpentLoading += System::nanoTime() - nanoTime; loadCount++;
return chunk;}
void ChunkStorageProfilerDecorator::save(Level *level, LevelChunk *levelChunk){ __int64 nanoTime = System::nanoTime(); capsulated->save(level, levelChunk); timeSpentSaving += System::nanoTime() - nanoTime; saveCount++;}
void ChunkStorageProfilerDecorator::saveEntities(Level *level, LevelChunk *levelChunk){ capsulated->saveEntities(level, levelChunk);}
void ChunkStorageProfilerDecorator::tick(){ char buf[256]; capsulated->tick();
counter++; if (counter > 500) { if (loadCount > 0) {#ifndef _CONTENT_PACKAGE#ifdef __PSVITA__ sprintf(buf,"Average load time: %f (%lld)",0.000001 * (double) timeSpentLoading / (double) loadCount, loadCount);#else sprintf(buf,"Average load time: %f (%I64d)",0.000001 * (double) timeSpentLoading / (double) loadCount, loadCount);#endif app.DebugPrintf(buf);#endif } if (saveCount > 0) {#ifndef _CONTENT_PACKAGE#ifdef __PSVITA__ sprintf(buf,"Average save time: %f (%lld)",0.000001 * (double) timeSpentSaving / (double) loadCount, loadCount);#else sprintf(buf,"Average save time: %f (%I64d)",0.000001 * (double) timeSpentSaving / (double) loadCount, loadCount);#endif app.DebugPrintf(buf);#endif } counter = 0; }}
void ChunkStorageProfilerDecorator::flush(){ capsulated->flush();}