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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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886 B · 43 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243#include "stdafx.h"#include "BossMob.h"#include "BossMobPart.h"
BossMobPart::BossMobPart(BossMob *bossMob, const wstring &id, float w, float h) : Entity(bossMob->level), bossMob( bossMob ), id( id ){ // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData();
setSize(w, h);}
void BossMobPart::defineSynchedData(){}
void BossMobPart::readAdditionalSaveData(CompoundTag *tag){}
void BossMobPart::addAdditonalSaveData(CompoundTag *tag){}
bool BossMobPart::isPickable(){ return true;}
bool BossMobPart::hurt(DamageSource *source, int damage){ return bossMob->hurt( dynamic_pointer_cast<BossMobPart>( shared_from_this() ), source, damage);}
bool BossMobPart::is(shared_ptr<Entity> other){ return shared_from_this() == other || bossMob == other.get();}