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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.6 kB · 64 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364#include "stdafx.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.tile.entity.h"#include "BeaconTile.h"
BeaconTile::BeaconTile(int id) : BaseEntityTile(id, Material::glass, isSolidRender()){ setDestroyTime(3.0f);}
shared_ptr<TileEntity> BeaconTile::newTileEntity(Level *level){ return shared_ptr<BeaconTileEntity>( new BeaconTileEntity() );}
bool BeaconTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly){ if (level->isClientSide) return true;
shared_ptr<BeaconTileEntity> beacon = dynamic_pointer_cast<BeaconTileEntity>( level->getTileEntity(x, y, z) ); if (beacon != NULL) player->openBeacon(beacon);
return true;}
bool BeaconTile::isSolidRender(bool isServerLevel){ return false;}
bool BeaconTile::isCubeShaped(){ return false;}
bool BeaconTile::blocksLight(){ return false;}
int BeaconTile::getRenderShape(){ return SHAPE_BEACON;}
void BeaconTile::registerIcons(IconRegister *iconRegister){ BaseEntityTile::registerIcons(iconRegister);}
void BeaconTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance){ BaseEntityTile::setPlacedBy(level, x, y, z, by, itemInstance); if (itemInstance->hasCustomHoverName()) { dynamic_pointer_cast<BeaconTileEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName()); }}
bool BeaconTile::TestUse(){ return true;}