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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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10 kB · 355 lines
C
at main
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#pragma once
//#include <xtl.h>//#include <xboxmath.h>
#define __STR2__(x) #x#define __STR1__(x) __STR2__(x)#define __LOC__ __FILE__ "("__STR1__(__LINE__)") : 4J Warning Msg: "
// use - #pragma message(__LOC__"Need to do something here")
// #ifndef _XBOX// #ifdef _CONTENT_PACKAGE// #define TO_BE_IMPLEMENTED// #endif// #endif
#ifdef __PS3__
#include "Ps3Types.h"#include "Ps3Stubs.h"#include "PS3Maths.h"
#elif defined __ORBIS__#define AUTO_VAR(_var, _val) auto _var = _val#include <stdio.h>#include <stdlib.h>#include <scebase.h>#include <kernel.h>#include <unordered_map>#include <unordered_set>#include <vector> #include <fios2.h>#include <message_dialog.h>#include <game_live_streaming.h>#include "OrbisTypes.h"#include "OrbisStubs.h"#include "OrbisMaths.h"#define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)#elif defined __PSVITA__#include <stdio.h>#include <stdlib.h>#include <scebase.h>#include <kernel.h>#include <unordered_map>#include <unordered_set>#include <vector> #include <touch.h>#include "PSVitaTypes.h"#include "PSVitaStubs.h"#include "PSVitaMaths.h"#else#define AUTO_VAR(_var, _val) auto _var = _val#include <unordered_map>#include <unordered_set>#include <vector>typedef unsigned __int64 __uint64;#endif
#ifdef _WINDOWS64#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers// Windows Header Files:#include <windows.h>#include <windowsx.h>#include <malloc.h>#include <tchar.h>// TODO: reference additional headers your program requires here#include <d3d11.h>#include <DirectXMath.h>using namespace DirectX;
#define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)
#endif
#ifdef _DURANGO#include <xdk.h>#include <wrl.h>#include <d3d11_x.h>#include <DirectXMath.h>#include <ppltasks.h>#include <collection.h>using namespace DirectX; #include <pix.h>#include "DurangoStubs.h"#define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)#endif
#ifdef _XBOX#include <xtl.h>#include <xboxmath.h>#include <xonline.h>#include <xuiapp.h>#include <xact3.h>#include <xact3d3.h>typedef XINVITE_INFO INVITE_INFO;typedef XUID PlayerUID;typedef XNKID SessionID;typedef XUID GameSessionUID;#define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)
#include "..\Minecraft.Client\xbox\network\extra.h"#else#include "extraX64.h"#endif
#ifdef __PS3__#include <cell/rtc.h>#include <cell/l10n.h>#include <cell/pad.h>#include <cell/cell_fs.h>#include <sys/process.h>#include <sys/ppu_thread.h>#include <cell/sysmodule.h>#include <sysutil/sysutil_common.h>#include <sysutil/sysutil_savedata.h>#include <sysutil/sysutil_sysparam.h>
#endif
// C RunTime Header Files#include <stdlib.h>
#include <memory>
#include <list>#include <map>#include <set>#include <deque>#include <algorithm>#include <string>#include <sstream>#include <iostream>#include <exception>
#include <assert.h>
#ifdef _XBOX#include <xonline.h>#include <xparty.h>#endif
#include "..\Minecraft.World\Definitions.h"#include "..\Minecraft.World\class.h"#include "..\Minecraft.World\ArrayWithLength.h"#include "..\Minecraft.World\SharedConstants.h"#include "..\Minecraft.World\Random.h"#include "..\Minecraft.World\compression.h"#include "..\Minecraft.World\PerformanceTimer.h"
#ifdef _XBOX #include "xbox\4JLibs\inc\4J_Input.h" #include "xbox\4JLibs\inc\4J_Profile.h" #include "xbox\4JLibs\inc\4J_Render.h" #include "xbox\4JLibs\inc\4J_XTMS.h" #include "xbox\4JLibs\inc\4J_Storage.h"#elif defined (__PS3__)
#include "PS3\4JLibs\inc\4J_Input.h" #include "PS3\4JLibs\inc\4J_Profile.h" #include "PS3\4JLibs\inc\4J_Render.h" #include "PS3\4JLibs\inc\4J_Storage.h"#elif defined _DURANGO #include "Durango\4JLibs\inc\4J_Input.h" #include "Durango\4JLibs\inc\4J_Profile.h" #include "Durango\4JLibs\inc\4J_Render.h" #include "Durango\4JLibs\inc\4J_Storage.h"#elif defined _WINDOWS64 #include <Xinput.h> #include "Windows64\4JLibs\inc\4J_Input.h" #include "Windows64\4JLibs\inc\4J_Profile.h" #include "Windows64\4JLibs\inc\4J_Render.h" #include "Windows64\4JLibs\inc\4J_Storage.h" #include "Windows64\KeyboardMouseInput.h"#elif defined __PSVITA__ #include "PSVita\4JLibs\inc\4J_Input.h" #include "PSVita\4JLibs\inc\4J_Profile.h" #include "PSVita\4JLibs\inc\4J_Render.h" #include "PSVita\4JLibs\inc\4J_Storage.h"#else #include "Orbis\4JLibs\inc\4J_Input.h" #include "Orbis\4JLibs\inc\4J_Profile.h" #include "Orbis\4JLibs\inc\4J_Render.h" #include "Orbis\4JLibs\inc\4J_Storage.h"#endif
#include "Textures.h"#include "Font.h"#include "ClientConstants.h"#include "Gui.h"#include "Screen.h"#include "ScreenSizeCalculator.h"#include "Minecraft.h"#include "MemoryTracker.h"#include "stubs.h"#include "BufferedImage.h"
#include "Common\Network\GameNetworkManager.h"
#ifdef _XBOX#include "Common\XUI\XUI_Helper.h"#include "Common\XUI\XUI_Scene_Base.h"#endif
#include "Common\App_defines.h"#include "Common\UI\UIEnums.h"#include "Common\UI\UIStructs.h"// #ifdef _XBOX#include "Common\App_enums.h"#include "Common\Tutorial\TutorialEnum.h"#include "Common\App_structs.h"//#endif
#include "Common\Consoles_App.h"#include "Common\Minecraft_Macros.h"#include "Common\BuildVer.h"
#ifdef _XBOX #include "Xbox\Xbox_App.h" #include "Xbox\Sentient\MinecraftTelemetry.h" #include "Xbox\Sentient\DynamicConfigurations.h" #include "XboxMedia\strings.h" #include "Xbox\Sentient\SentientTelemetryCommon.h" #include "Xbox\Sentient\Include\SenClientStats.h" #include "Xbox\GameConfig\Minecraft.spa.h" #include "XboxMedia\4J_strings.h" #include "Xbox\XML\ATGXmlParser.h" #include "Xbox\Leaderboards\XboxLeaderboardManager.h" #include "Xbox\Social\SocialManager.h" #include "Xbox\Audio\SoundEngine.h" #include "Xbox\Xbox_UIController.h"
#elif defined (__PS3__) #include "extraX64client.h" #include "PS3\Sentient\MinecraftTelemetry.h" #include "PS3\Sentient\DynamicConfigurations.h" #include "PS3\Sentient\SentientTelemetryCommon.h" #include "PS3Media\strings.h" #include "PS3\PS3_App.h" #include "PS3\GameConfig\Minecraft.spa.h" #include "PS3Media\4J_strings.h" #include "PS3\XML\ATGXmlParser.h" #include "PS3\Social\SocialManager.h" #include "Common\Audio\SoundEngine.h" #include "PS3\Iggy\include\iggy.h" #include "PS3\Iggy\gdraw\gdraw_ps3gcm.h" #include "PS3\PS3_UIController.h"#elif defined _DURANGO #include "Durango\Sentient\MinecraftTelemetry.h" #include "DurangoMedia\strings.h" #include "Durango\Durango_App.h" #include "Durango\Sentient\DynamicConfigurations.h" #include "Durango\Sentient\TelemetryEnum.h" #include "Durango\Sentient\SentientTelemetryCommon.h" #include "Durango\PresenceIds.h" #include "DurangoMedia\4J_strings.h" #include "Durango\XML\ATGXmlParser.h" #include "Durango\Social\SocialManager.h"#include "Common\Audio\SoundEngine.h" #include "Durango\Iggy\include\iggy.h" #include "Durango\Iggy\gdraw\gdraw_d3d11.h" #include "Durango\Durango_UIController.h"#elif defined _WINDOWS64 #include "Windows64\Sentient\MinecraftTelemetry.h" #include "Windows64Media\strings.h" #include "Windows64\Windows64_App.h" #include "Windows64\Sentient\DynamicConfigurations.h" #include "Windows64\Sentient\SentientTelemetryCommon.h" #include "Windows64\GameConfig\Minecraft.spa.h" #include "Windows64\XML\ATGXmlParser.h" #include "Windows64\Social\SocialManager.h" #include "Common\Audio\SoundEngine.h" #include "Windows64\Iggy\include\iggy.h" #include "Windows64\Iggy\gdraw\gdraw_d3d11.h" #include "Windows64\Windows64_UIController.h"#elif defined __PSVITA__ #include "PSVita\PSVita_App.h" #include "PSVitaMedia\strings.h" // TODO - create PSVita-specific version of this #include "PSVita\Sentient\SentientManager.h" #include "PSVita\Sentient\MinecraftTelemetry.h" #include "PSVita\Sentient\DynamicConfigurations.h" #include "PSVita\GameConfig\Minecraft.spa.h" #include "PSVita\XML\ATGXmlParser.h" #include "PSVita\Social\SocialManager.h" #include "Common\Audio\SoundEngine.h" #include "PSVita\Iggy\include\iggy.h" #include "PSVita\Iggy\gdraw\gdraw_psp2.h" #include "PSVita\PSVita_UIController.h"#else #include "Orbis\Sentient\MinecraftTelemetry.h" #include "OrbisMedia\strings.h" #include "Orbis\Orbis_App.h" #include "Orbis\Sentient\SentientTelemetryCommon.h" #include "Orbis\Sentient\DynamicConfigurations.h" #include "Orbis\GameConfig\Minecraft.spa.h" #include "OrbisMedia\4J_strings.h" #include "Orbis\XML\ATGXmlParser.h" #include "Windows64\Social\SocialManager.h" #include "Common\Audio\SoundEngine.h" #include "Orbis\Iggy\include\iggy.h" #include "Orbis\Iggy\gdraw\gdraw_orbis.h" #include "Orbis\Orbis_UIController.h"#endif
#ifdef _XBOX#include "Common\XUI\XUI_CustomMessages.h"#include "Common\XUI\XUI_Scene_Inventory_Creative.h"#include "Common\XUI\XUI_FullscreenProgress.h"#include "Common\XUI\XUI_ConnectingProgress.h"#include "Common\XUI\XUI_Scene_CraftingPanel.h"#include "Common\XUI\XUI_TutorialPopup.h"#include "Common\XUI\XUI_PauseMenu.h"#endif#include "Common\ConsoleGameMode.h"#include "Common\Console_Debug_enum.h"#include "Common\Console_Awards_enum.h"#include "Common\Tutorial\TutorialMode.h"#include "Common\Tutorial\Tutorial.h"#include "Common\Tutorial\FullTutorialMode.h"#include "Common\Trial\TrialMode.h"#include "Common\GameRules\ConsoleGameRules.h"#include "Common\GameRules\ConsoleSchematicFile.h"#include "Common\Colours\ColourTable.h"#include "Common\DLC\DLCSkinFile.h"#include "Common\DLC\DLCManager.h"#include "Common\DLC\DLCPack.h"#include "Common\Telemetry\TelemetryManager.h"
#ifdef _XBOX//#include "Xbox\Xbox_App.h"#elif !defined(__PS3__)#include "extraX64client.h"#endif
#ifdef _FINAL_BUILD#define printf BREAKTHECOMPILE#define wprintf BREAKTHECOMPILE#undef OutputDebugString#define OutputDebugString BREAKTHECOMPILE#define OutputDebugStringA BREAKTHECOMPILE#define OutputDebugStringW BREAKTHECOMPILE#endif
void MemSect(int sect);