Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
3.1 kB · 112 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112#include "stdafx.h"#include "ZombieModel.h"#include "VillagerZombieModel.h"#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"#include "ZombieRenderer.h"
ResourceLocation ZombieRenderer::ZOMBIE_PIGMAN_LOCATION(TN_MOB_PIGZOMBIE);ResourceLocation ZombieRenderer::ZOMBIE_LOCATION(TN_MOB_ZOMBIE);ResourceLocation ZombieRenderer::ZOMBIE_VILLAGER_LOCATION(TN_MOB_ZOMBIE_VILLAGER);
ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1.0f){ modelVersion = 1; defaultModel = humanoidModel; villagerModel = new VillagerZombieModel();
defaultArmorParts1 = NULL; defaultArmorParts2 = NULL;
villagerArmorParts1 = NULL; villagerArmorParts2 = NULL;
createArmorParts();}
void ZombieRenderer::createArmorParts(){ delete armorParts1; delete armorParts2;
armorParts1 = new ZombieModel(1.0f, true); armorParts2 = new ZombieModel(0.5f, true);
defaultArmorParts1 = armorParts1; defaultArmorParts2 = armorParts2;
villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true); villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);}
int ZombieRenderer::prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a){ shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); swapArmor(mob); return HumanoidMobRenderer::prepareArmor(_mob, layer, a);}
void ZombieRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a){ shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); swapArmor(mob); HumanoidMobRenderer::render(_mob, x, y, z, rot, a);}
ResourceLocation *ZombieRenderer::getTextureLocation(shared_ptr<Entity> entity){ shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(entity);
// TODO Extract this clusterfck into 3 renderers if ( entity->instanceof(eTYPE_PIGZOMBIE) ) { return &ZOMBIE_PIGMAN_LOCATION; }
if (mob->isVillager()) { return &ZOMBIE_VILLAGER_LOCATION; } return &ZOMBIE_LOCATION;}
void ZombieRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a){ shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); swapArmor(mob); HumanoidMobRenderer::additionalRendering(_mob, a);}
void ZombieRenderer::swapArmor(shared_ptr<Zombie> mob){ if (mob->isVillager()) { //if (modelVersion != villagerModel->version()) //{ // villagerModel = new VillagerZombieModel(); // modelVersion = villagerModel->version(); // villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true); // villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true); //} model = villagerModel; armorParts1 = villagerArmorParts1; armorParts2 = villagerArmorParts2; } else { model = defaultModel; armorParts1 = defaultArmorParts1; armorParts2 = defaultArmorParts2; }
humanoidModel = (HumanoidModel *) model;}
void ZombieRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a){ shared_ptr<Zombie> mob = dynamic_pointer_cast<Zombie>(_mob); if (mob->isConverting()) { bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f); } HumanoidMobRenderer::setupRotations(mob, bob, bodyRot, a);}