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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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8.6 kB · 341 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341#include "stdafx.h"#include "Xbox_UIController.h"#include "..\Common\XUI\XUI_Scene_Base.h"#include "..\Common\XUI\XUI_Scene_Win.h"
ConsoleUIController ui;
void ConsoleUIController::init(){}
void ConsoleUIController::tick(){}
void ConsoleUIController::render(){}
void ConsoleUIController::StartReloadSkinThread(){}
bool ConsoleUIController::IsReloadingSkin(){ return false;}
void ConsoleUIController::CleanUpSkinReload(){}
bool ConsoleUIController::NavigateToScene(int iPad, EUIScene scene, void *initData, EUILayer layer, EUIGroup group){ // 4J Stu - The majority of calls to this function use the default parameters return app.NavigateToScene(iPad, scene, initData) == S_OK;}
bool ConsoleUIController::NavigateBack(int iPad, bool forceUsePad, EUIScene eScene, EUILayer eLayer){ return app.NavigateBack(iPad, forceUsePad, eScene) == S_OK;}
void ConsoleUIController::NavigateToHomeMenu(){ app.NavigateToHomeMenu();}
void ConsoleUIController::CloseUIScenes(int iPad, bool forceIPad){ app.CloseXuiScenes(iPad,forceIPad);}
void ConsoleUIController::CloseAllPlayersScenes(){ app.CloseAllPlayersXuiScenes();}
bool ConsoleUIController::IsPauseMenuDisplayed(int iPad){ return app.IsPauseMenuDisplayed(iPad);}
bool ConsoleUIController::IsContainerMenuDisplayed(int iPad){ return app.IsContainerMenuDisplayed(iPad);}
bool ConsoleUIController::IsIgnorePlayerJoinMenuDisplayed(int iPad){ return app.IsIgnorePlayerJoinMenuDisplayed(iPad);}
bool ConsoleUIController::IsIgnoreAutosaveMenuDisplayed(int iPad){ return app.IsIgnoreAutosaveMenuDisplayed(iPad);}
void ConsoleUIController::SetIgnoreAutosaveMenuDisplayed(int iPad, bool displayed){ app.SetIgnoreAutosaveMenuDisplayed(iPad, displayed);}
bool ConsoleUIController::IsSceneInStack(int iPad, EUIScene eScene){ return app.IsSceneInStack(iPad, eScene);}
bool ConsoleUIController::GetMenuDisplayed(int iPad){ return app.GetMenuDisplayed(iPad);}
void ConsoleUIController::CheckMenuDisplayed(){ app.CheckMenuDisplayed();}
void ConsoleUIController::AnimateKeyPress(int iPad, int dwKeyCode){ CXuiSceneBase::AnimateKeyPress(iPad, dwKeyCode);}
void ConsoleUIController::SetTooltipText( unsigned int iPad, unsigned int tooltip, int iTextID ){ CXuiSceneBase::SetTooltipText(iPad,tooltip,iTextID);}
void ConsoleUIController::SetEnableTooltips( unsigned int iPad, BOOL bVal ){ CXuiSceneBase::SetEnableTooltips(iPad,bVal);}
void ConsoleUIController::ShowTooltip( unsigned int iPad, unsigned int tooltip, bool show ){ CXuiSceneBase::ShowTooltip(iPad,tooltip,show);}
void ConsoleUIController::SetTooltips( unsigned int iPad, int iA, int iB, int iX, int iY, int iLT, int iRT, int iLB, int iRB, int iLS, bool forceUpdate){ CXuiSceneBase::SetTooltips(iPad,iA,iB,iX,iY,iLT,iRT,iLB,iRB,iLS,forceUpdate);}
void ConsoleUIController::EnableTooltip( unsigned int iPad, unsigned int tooltip, bool enable ){ CXuiSceneBase::EnableTooltip(iPad,tooltip,enable);}
void ConsoleUIController::RefreshTooltips(unsigned int iPad){ CXuiSceneBase::RefreshTooltips(iPad);}
void ConsoleUIController::PlayUISFX(ESoundEffect eSound){ CXuiSceneBase::PlayUISFX(eSound);}
void ConsoleUIController::DisplayGamertag(unsigned int iPad, bool show){ CXuiSceneBase::DisplayGamertag(iPad, show?TRUE:FALSE);}
void ConsoleUIController::SetSelectedItem(unsigned int iPad, const wstring &name){ CXuiSceneBase::SetSelectedItem(iPad, name);}
void ConsoleUIController::UpdateSelectedItemPos(unsigned int iPad){ CXuiSceneBase::UpdateSelectedItemPos(iPad);}
void ConsoleUIController::HandleDLCMountingComplete(){ // tell the xui scenes the DLC has mounted XUIMessage xuiMsg; CustomMessage_DLCMountingComplete( &xuiMsg );
// send the message for(int i=0;i<XUSER_MAX_COUNT;i++) { XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(i), &xuiMsg ); }}
void ConsoleUIController::HandleDLCInstalled(int iPad){ XUIMessage xuiMsg; CustomMessage_DLCInstalled( &xuiMsg );
// The DLC message should only happen in the main menus, so it should go to the default xui scenes bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame) { XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(DEFAULT_XUI_MENU_USER), &xuiMsg ); } else { XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(iPad), &xuiMsg ); }}
void ConsoleUIController::HandleTMSDLCFileRetrieved(int iPad){ // send a message to the scene to say we've retrieved the DLC file XUIMessage xuiMsg; CustomMessage_TMS_DLCFileRetrieved( &xuiMsg );
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame) { XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(DEFAULT_XUI_MENU_USER), &xuiMsg ); } else { XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(iPad), &xuiMsg ); }}
void ConsoleUIController::HandleTMSBanFileRetrieved(int iPad){ XUIMessage xuiMsg; CustomMessage_TMS_BanFileRetrieved( &xuiMsg ); bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame) { XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(DEFAULT_XUI_MENU_USER), &xuiMsg ); } else { XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(iPad), &xuiMsg ); }}
void ConsoleUIController::HandleInventoryUpdated(int iPad){ XUIMessage xuiMsg; CustomMessage_InventoryUpdated( &xuiMsg ); XuiBroadcastMessage( CXuiSceneBase::GetPlayerBaseScene(iPad), &xuiMsg );}
void ConsoleUIController::HandleGameTick(){ CXuiSceneBase::TickAllBaseScenes();}
void ConsoleUIController::SetTutorialDescription(int iPad, TutorialPopupInfo *info){ CScene_TutorialPopup::SetDescription(iPad, info);}
void ConsoleUIController::SetTutorialVisible(int iPad, bool visible){ CScene_TutorialPopup::SetSceneVisible( iPad, visible );}
bool ConsoleUIController::IsTutorialVisible(int iPad){ return CScene_TutorialPopup::IsSceneVisible(iPad);}
void ConsoleUIController::UpdatePlayerBasePositions(){ CXuiSceneBase::UpdatePlayerBasePositions();}
void ConsoleUIController::SetEmptyQuadrantLogo(int iSection){ CXuiSceneBase::SetEmptyQuadrantLogo(iSection);}
void ConsoleUIController::HideAllGameUIElements(){ CXuiSceneBase::HideAllGameUIElements();}
void ConsoleUIController::ShowOtherPlayersBaseScene(unsigned int iPad, bool show){ CXuiSceneBase::ShowOtherPlayersBaseScene(iPad, show);}
void ConsoleUIController::ShowTrialTimer(bool show){ CXuiSceneBase::ShowTrialTimer(show?TRUE:FALSE);}
void ConsoleUIController::SetTrialTimerLimitSecs(unsigned int uiSeconds){ CXuiSceneBase::m_dwTrialTimerLimitSecs = uiSeconds;}
void ConsoleUIController::UpdateTrialTimer(unsigned int iPad){ CXuiSceneBase::UpdateTrialTimer(iPad);}
void ConsoleUIController::ReduceTrialTimerValue(){ CXuiSceneBase::ReduceTrialTimerValue();}
void ConsoleUIController::ShowAutosaveCountdownTimer(bool show){ CXuiSceneBase::ShowAutosaveCountdownTimer(show?TRUE:FALSE);}
void ConsoleUIController::UpdateAutosaveCountdownTimer(unsigned int uiSeconds){ CXuiSceneBase::UpdateAutosaveCountdownTimer(uiSeconds);}
void ConsoleUIController::ShowSavingMessage(unsigned int iPad, C4JStorage::ESavingMessage eVal){ CXuiSceneBase::ShowSavingMessage(iPad, eVal);}
bool ConsoleUIController::PressStartPlaying(unsigned int iPad){ return CXuiSceneBase::PressStartPlaying(iPad);}
void ConsoleUIController::ShowPressStart(unsigned int iPad){ CXuiSceneBase::ShowPressStart(iPad);}
void ConsoleUIController::SetWinUserIndex(unsigned int iPad){ CScene_Win::setWinUserIndex( iPad );}
C4JStorage::EMessageResult ConsoleUIController::RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, CXuiStringTable *pStringTable, WCHAR *pwchFormatString,DWORD dwFocusButton,bool bIsError){ return StorageManager.RequestMessageBox(uiTitle, uiText, uiOptionA, uiOptionC, dwPad, Func, lpParam, pStringTable, pwchFormatString, dwFocusButton);}
C4JStorage::EMessageResult ConsoleUIController::RequestUGCMessageBox(UINT title/* = -1 */, UINT message/* = -1 */, int iPad/* = -1*/, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)/* = NULL*/, LPVOID lpParam/* = NULL*/){ // Default title / messages if (title == -1) { title = IDS_CONNECTION_FAILED; }
if (message == -1) { message = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL; }
// Default pad to primary player if (iPad == -1) iPad = ProfileManager.GetPrimaryPad();
UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; return ui.RequestMessageBox(title, message, uiIDA, 1, iPad, Func, lpParam, app.GetStringTable(), NULL, 0, false);}