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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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7.7 kB · 92 lines
C
at main
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#pragma once
/************************************************************************//* STATS *//************************************************************************/
// PlayerSessionStart// Player signed in or joinedBOOL SenStatPlayerSessionStart ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT TitleBuildID, INT SkeletonDistanceInInches, INT EnrollmentType, INT NumberOfSkeletonsInView, INT DeploymentType );
// PlayerSessionExit// Player signed out or leftBOOL SenStatPlayerSessionExit ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID );
// HeartBeat// Sent every 60 seconds by titleBOOL SenStatHeartBeat ( DWORD dwUserID, INT SecondsSinceInitialize );
// LevelStart// Level startedBOOL SenStatLevelStart ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID, INT SingleOrMultiplayer, INT FriendsOrMatch, INT CompeteOrCoop, INT DifficultyLevel, INT NumberOfLocalPlayers, INT NumberOfOnlinePlayers, INT License, INT DefaultGameControls, INT AudioSettings, INT SkeletonDistanceInInches, INT NumberOfSkeletonsInView );
// LevelExit// Level exitedBOOL SenStatLevelExit ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID, INT LevelExitStatus, INT LevelExitProgressStat1, INT LevelExitProgressStat2, INT LevelDurationInSeconds );
// LevelSaveOrCheckpoint// Level saved explicitly or implicitlyBOOL SenStatLevelSaveOrCheckpoint ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID, INT LevelExitProgressStat1, INT LevelExitProgressStat2, INT LevelDurationInSeconds, INT SaveOrCheckPointID, INT SaveSizeInBytes );
// LevelResume// Level resumed from a save or restarted at a checkpointBOOL SenStatLevelResume ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID, INT SingleOrMultiplayer, INT FriendsOrMatch, INT CompeteOrCoop, INT DifficultyLevel, INT NumberOfLocalPlayers, INT NumberOfOnlinePlayers, INT License, INT DefaultGameControls, INT SaveOrCheckPointID, INT AudioSettings, INT SkeletonDistanceInInches, INT NumberOfSkeletonsInView );
// PauseOrInactive// Player paused game or has become inactive, level and mode are for what the player is leavingBOOL SenStatPauseOrInactive ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID );
// UnpauseOrActive// Player unpaused game or has become active, level and mode are for what the player is entering intoBOOL SenStatUnpauseOrActive ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID );
// MenuShown// A menu screen or major menu area has been shownBOOL SenStatMenuShown ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT MenuID, INT OptionalMenuSubID, INT LevelInstanceID, INT MultiplayerInstanceID );
// AchievementUnlocked// An achievement was unlockedBOOL SenStatAchievementUnlocked ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID, INT AchievementID, INT AchievementGamerscore );
// MediaShareUpload// The user uploaded something to Kinect ShareBOOL SenStatMediaShareUpload ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID, INT MediaDestination, INT MediaType );
// UpsellPresented// The user is shown an upsell to purchase somethingBOOL SenStatUpsellPresented ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID, INT UpsellID, INT MarketplaceOfferID );
// UpsellResponded// The user responded to the upsellBOOL SenStatUpsellResponded ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID, INT UpsellID, INT MarketplaceOfferID, INT UpsellOutcome );
// PlayerDiedOrFailed// The player died or failed a challenge - can be used for many types of failureBOOL SenStatPlayerDiedOrFailed ( DWORD dwUserID, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID, INT LowResMapX, INT LowResMapY, INT LowResMapZ, INT MapID, INT PlayerWeaponID, INT EnemyWeaponID, INT EnemyTypeID, INT SecondsSinceInitialize, INT CopyOfSecondsSinceInitialize );
// EnemyKilledOrOvercome// The player killed an enemy or overcame or solved a major challengeBOOL SenStatEnemyKilledOrOvercome ( DWORD dwUserID, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID, INT LowResMapX, INT LowResMapY, INT LowResMapZ, INT MapID, INT PlayerWeaponID, INT EnemyWeaponID, INT EnemyTypeID, INT SecondsSinceInitialize, INT CopyOfSecondsSinceInitialize );
// SkinChanged// The player has changed their skin, level and mode are for what the player is currently inBOOL SenStatSkinChanged ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID, INT SkinID );
// BanLevel// The player has banned a level, level and mode are for what the player is currently in and banningBOOL SenStatBanLevel ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID );
// UnBanLevel// The player has unbanned a level, level and mode are for what the player is currently in and unbanningBOOL SenStatUnBanLevel ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID );
// TexturePackChanged// The player has changed their texture pack, level and mode are for what the player is currently inBOOL SenStatTexturePackChanged ( DWORD dwUserID, INT SecondsSinceInitialize, INT ModeID, INT OptionalSubModeID, INT LevelID, INT OptionalSubLevelID, INT LevelInstanceID, INT MultiplayerInstanceID, INT TexturePackId, INT Purchased );