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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.5 kB · 81 lines
C
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081#pragma once#include "MinecraftTelemetry.h"
class CSentientManager : public CTelemetryManager{public: enum ETelemetryEvent { eTelemetry_PlayerSessionStart, eTelemetry_PlayerSessionExit, eTelemetry_HeartBeat, eTelemetry_LevelStart, eTelemetry_LevelExit, eTelemetry_LevelSaveOrCheckpoint, eTelemetry_PauseOrInactive, eTelemetry_UnpauseOrActive, eTelemetry_MenuShown, eTelemetry_AchievementUnlocked, eTelemetry_MediaShareUpload, eTelemetry_UpsellPresented, eTelemetry_UpsellResponded, eTelemetry_PlayerDiedOrFailed, eTelemetry_EnemyKilledOrOvercome, };
virtual HRESULT Init(); virtual HRESULT Tick();
virtual HRESULT Flush();
virtual BOOL RecordPlayerSessionStart(DWORD dwUserId); virtual BOOL RecordPlayerSessionExit(DWORD dwUserId, int exitStatus); virtual BOOL RecordHeartBeat(DWORD dwUserId); virtual BOOL RecordLevelStart(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers); virtual BOOL RecordLevelExit(DWORD dwUserId, ESen_LevelExitStatus levelExitStatus); virtual BOOL RecordLevelSaveOrCheckpoint(DWORD dwUserId, INT saveOrCheckPointID, INT saveSizeInBytes); virtual BOOL RecordLevelResume(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers, INT saveOrCheckPointID); virtual BOOL RecordPauseOrInactive(DWORD dwUserId); virtual BOOL RecordUnpauseOrActive(DWORD dwUserId); virtual BOOL RecordMenuShown(DWORD dwUserId, INT menuID, INT optionalMenuSubID); virtual BOOL RecordAchievementUnlocked(DWORD dwUserId, INT achievementID, INT achievementGamerscore); virtual BOOL RecordMediaShareUpload(DWORD dwUserId, ESen_MediaDestination mediaDestination, ESen_MediaType mediaType); virtual BOOL RecordUpsellPresented(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID); virtual BOOL RecordUpsellResponded(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID, ESen_UpsellOutcome upsellOutcome); virtual BOOL RecordPlayerDiedOrFailed(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID); virtual BOOL RecordEnemyKilledOrOvercome(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID); virtual BOOL RecordTexturePackLoaded(DWORD dwUserId, INT texturePackId, INT purchased);
virtual BOOL RecordSkinChanged(DWORD dwUserId, DWORD dwSkinId); virtual BOOL RecordBanLevel(DWORD dwUserId); virtual BOOL RecordUnBanLevel(DWORD dwUserId);
virtual INT GetMultiplayerInstanceID(); virtual INT GenerateMultiplayerInstanceId(); virtual void SetMultiplayerInstanceId(INT value);
private: float m_lastHeartbeat; bool m_bFirstFlush;
float m_fLevelStartTime[XUSER_MAX_COUNT];
INT m_multiplayerInstanceID; DWORD m_levelInstanceID;
// Helper functions to get the various common settings INT GetSecondsSinceInitialize(); INT GetMode(DWORD dwUserId); INT GetSubMode(DWORD dwUserId); INT GetLevelId(DWORD dwUserId); INT GetSubLevelId(DWORD dwUserId); INT GetTitleBuildId(); INT GetLevelInstanceID(); INT GetSingleOrMultiplayer(); INT GetDifficultyLevel(INT diff); INT GetLicense(); INT GetDefaultGameControls(); INT GetAudioSettings(DWORD dwUserId); INT GetLevelExitProgressStat1(); INT GetLevelExitProgressStat2();};