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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.5 kB · 80 lines
C++
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980#include "stdafx.h"#include "WitherBossModel.h"#include "..\Minecraft.World\WitherBoss.h"#include "ModelPart.h"
WitherBossModel::WitherBossModel(){ texWidth = 64; texHeight = 64;
upperBodyParts = ModelPartArray(3);
upperBodyParts[0] = new ModelPart(this, 0, 16); upperBodyParts[0]->addBox(-10, 3.9f, -.5f, 20, 3, 3);
upperBodyParts[1] = new ModelPart(this); upperBodyParts[1]->setTexSize(texWidth, texHeight); upperBodyParts[1]->setPos(-2, 6.9f, -.5f); upperBodyParts[1]->texOffs(0, 22)->addBox(0, 0, 0, 3, 10, 3); upperBodyParts[1]->texOffs(24, 22)->addBox(-4.f, 1.5f, .5f, 11, 2, 2); upperBodyParts[1]->texOffs(24, 22)->addBox(-4.f, 4, .5f, 11, 2, 2); upperBodyParts[1]->texOffs(24, 22)->addBox(-4.f, 6.5f, .5f, 11, 2, 2);
upperBodyParts[2] = new ModelPart(this, 12, 22); upperBodyParts[2]->addBox(0, 0, 0, 3, 6, 3);
heads = ModelPartArray(3); heads[0] = new ModelPart(this, 0, 0); heads[0]->addBox(-4, -4, -4, 8, 8, 8); heads[1] = new ModelPart(this, 32, 0); heads[1]->addBox(-4, -4, -4, 6, 6, 6); heads[1]->x = -8; heads[1]->y = 4; heads[2] = new ModelPart(this, 32, 0); heads[2]->addBox(-4, -4, -4, 6, 6, 6); heads[2]->x = 10; heads[2]->y = 4;}
int WitherBossModel::modelVersion(){ return 32;}
void WitherBossModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled){ setupAnim(time, r, bob, yRot, xRot, scale, entity);
for (int i = 0; i < heads.length; i++) { heads[i]->render(scale, usecompiled); } for (int i = 0; i < upperBodyParts.length; i++) { upperBodyParts[i]->render(scale, usecompiled); }}
void WitherBossModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim){ float anim = cos(bob * .1f); upperBodyParts[1]->xRot = (.065f + .05f * anim) * PI;
upperBodyParts[2]->setPos(-2.f, 6.9f + cos(upperBodyParts[1]->xRot) * 10.f, -.5f + sin(upperBodyParts[1]->xRot) * 10.f); upperBodyParts[2]->xRot = (.265f + .1f * anim) * PI;
heads[0]->yRot = yRot / (180 / PI); heads[0]->xRot = xRot / (180 / PI);}
void WitherBossModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a){ shared_ptr<WitherBoss> boss = dynamic_pointer_cast<WitherBoss>(mob);
for (int i = 1; i < 3; i++) { heads[i]->yRot = (boss->getHeadYRot(i - 1) - mob->yBodyRot) / (180 / PI); heads[i]->xRot = boss->getHeadXRot(i - 1) / (180 / PI); }}