Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
2.2 kB · 73 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273#include "stdafx.h"#include "ModelPart.h"#include "WitchModel.h"#include "VillagerModel.h"#include "../Minecraft.World/Mth.h"
WitchModel::WitchModel(float g) : VillagerModel(g, 0, 64, 128){ mole = (new ModelPart(this))->setTexSize(64, 128); mole->setPos(0, -2, 0); mole->texOffs(0, 0)->addBox(0, 3, -6.75f, 1, 1, 1, -0.25f); nose->addChild(mole);
hat = (new ModelPart(this))->setTexSize(64, 128); hat->setPos(-5, -10 - (0.5f / 16.f), -5); hat->texOffs(0, 64)->addBox(0, 0, 0, 10, 2, 10); head->addChild(hat);
ModelPart *hat2 = new ModelPart(this); hat2->setTexSize(64, 128); hat2->setPos(1.75f, -4, 2.f); hat2->texOffs(0, 76)->addBox(0, 0, 0, 7, 4, 7); hat2->xRot = -3.f * Mth::RAD_TO_GRAD; hat2->zRot = 1.5f * Mth::RAD_TO_GRAD; hat->addChild(hat2);
ModelPart *hat3 = new ModelPart(this); hat3->setTexSize(64, 128); hat3->setPos(1.75f, -4, 2.f); hat3->texOffs(0, 87)->addBox(0, 0, 0, 4, 4, 4); hat3->xRot = -6.f * Mth::RAD_TO_GRAD; hat3->zRot = 3.f * Mth::RAD_TO_GRAD; hat2->addChild(hat3);
ModelPart *hat4 = new ModelPart(this); hat4->setTexSize(64, 128); hat4->setPos(1.75f, -2, 2.f); hat4->texOffs(0, 95)->addBox(0, 0, 0, 1, 2, 1, 0.25f); hat4->xRot = -12.f * Mth::RAD_TO_GRAD; hat4->zRot = 6.f * Mth::RAD_TO_GRAD; hat3->addChild(hat4);
// 4J added - compile now to avoid random performance hit first time cubes are rendered mole->compile(1.0f/16.0f); hat->compile(1.0f/16.0f); hat2->compile(1.0f/16.0f); hat3->compile(1.0f/16.0f); hat4->compile(1.0f/16.0f);}
void WitchModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim){ VillagerModel::setupAnim(time, r, bob, yRot, xRot, scale, entity);
nose->translateX = nose->translateY = nose->translateZ = 0;
float speed = 0.01f * (entity->entityId % 10); nose->xRot = (sin(entity->tickCount * speed) * 4.5f) * PI / 180; nose->yRot = 0; nose->zRot = (cos(entity->tickCount * speed) * 2.5f) * PI / 180;
if (holdingItem) { nose->xRot = -0.9f; nose->translateZ = -1.5f / 16.f; nose->translateY = 3 / 16.f; }}
int WitchModel::getModelVersion(){ return 0;}