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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.4 kB · 55 lines
C++
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556#include "stdafx.h"#include "WaterDropParticle.h"#include "..\Minecraft.World\JavaMath.h"#include "..\Minecraft.World\net.minecraft.world.level.h"#include "..\Minecraft.World\net.minecraft.world.level.material.h"#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
WaterDropParticle::WaterDropParticle(Level *level, double x, double y, double z) : Particle(level, x, y, z, 0, 0, 0){ xd *= 0.3f; yd = (float) Math::random() * 0.2f + 0.1f; zd *= 0.3f;
rCol = 1.0f; gCol = 1.0f; bCol = 1.0f; setMiscTex(16+3+random->nextInt(4)); this->setSize(0.01f, 0.01f); gravity = 0.06f;
noPhysics = true; // 4J - optimisation - do we really need collision on these? its really slow... lifetime = (int) (8 / (Math::random() * 0.8 + 0.2));}
void WaterDropParticle::tick(){ xo = x; yo = y; zo = z;
yd -= gravity; move(xd, yd, zd); xd *= 0.98f; yd *= 0.98f; zd *= 0.98f;
if (lifetime-- <= 0) remove();
if (onGround) { if (Math::random() < 0.5) remove(); xd *= 0.7f; zd *= 0.7f; }
Material *m = level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z)); if (m->isLiquid() || m->isSolid()) { double y0 = Mth::floor(y) + 1 - LiquidTile::getHeight(level->getData(Mth::floor(x), Mth::floor(y), Mth::floor(z))); if (y < y0) { remove(); } }}