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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.8 kB · 62 lines
C++
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162#include "stdafx.h"#include "ModelPart.h"#include "VillagerZombieModel.h"#include "..\Minecraft.World\Mth.h"
void VillagerZombieModel::_init(float g, float yOffset, bool isArmor){ delete head; if (isArmor) { head = new ModelPart(this, 0, 0); head->addBox(-4, -10, -4, 8, 6, 8, g); // Head head->setPos(0, 0 + yOffset, 0); } else { head = new ModelPart(this); head->setPos(0, 0 + yOffset, 0); head->texOffs(0, 32)->addBox(-4, -10, -4, 8, 10, 8, g); head->texOffs(24, 32)->addBox(-1, -3, -6, 2, 4, 2, g); }
// 4J added - compile now to avoid random performance hit first time cubes are rendered head->compile(1.0f/16.0f);}
VillagerZombieModel::VillagerZombieModel() : HumanoidModel(0, 0, 64, 64){ _init(0, 0, false);}
VillagerZombieModel::VillagerZombieModel(float g, float yOffset, bool isArmor) : HumanoidModel(g, 0, 64, isArmor ? 32 : 64){ _init(g, yOffset, isArmor);}
int VillagerZombieModel::version(){ return 10;}
void VillagerZombieModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim){ HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale, entity, uiBitmaskOverrideAnim);
float attack2 = Mth::sin(attackTime * PI); float attack = Mth::sin((1 - (1 - attackTime) * (1 - attackTime)) * PI); arm0->zRot = 0; arm1->zRot = 0; arm0->yRot = -(0.1f - attack2 * 0.6f); arm1->yRot = +(0.1f - attack2 * 0.6f); arm0->xRot = -PI / 2.0f; arm1->xRot = -PI / 2.0f; arm0->xRot -= attack2 * 1.2f - attack * 0.4f; arm1->xRot -= attack2 * 1.2f - attack * 0.4f;
arm0->zRot += (Mth::cos(bob * 0.09f) * 0.05f + 0.05f); arm1->zRot -= (Mth::cos(bob * 0.09f) * 0.05f + 0.05f); arm0->xRot += (Mth::sin(bob * 0.067f) * 0.05f); arm1->xRot -= (Mth::sin(bob * 0.067f) * 0.05f);}