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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.3 kB · 66 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566#include "stdafx.h"#include "..\Minecraft.World\net.minecraft.world.entity.npc.h"#include "VillagerModel.h"#include "VillagerRenderer.h"
ResourceLocation VillagerRenderer::VILLAGER_LOCATION = ResourceLocation(TN_MOB_VILLAGER_VILLAGER);ResourceLocation VillagerRenderer::VILLAGER_FARMER_LOCATION = ResourceLocation(TN_MOB_VILLAGER_FARMER);ResourceLocation VillagerRenderer::VILLAGER_LIBRARIAN_LOCATION = ResourceLocation(TN_MOB_VILLAGER_LIBRARIAN);ResourceLocation VillagerRenderer::VILLAGER_PRIEST_LOCATION = ResourceLocation(TN_MOB_VILLAGER_PRIEST);ResourceLocation VillagerRenderer::VILLAGER_SMITH_LOCATION = ResourceLocation(TN_MOB_VILLAGER_SMITH);ResourceLocation VillagerRenderer::VILLAGER_BUTCHER_LOCATION = ResourceLocation(TN_MOB_VILLAGER_BUTCHER);
VillagerRenderer::VillagerRenderer() : MobRenderer(new VillagerModel(0), 0.5f){ villagerModel = (VillagerModel *) model;}
int VillagerRenderer::prepareArmor(shared_ptr<LivingEntity> villager, int layer, float a){ return -1;}
void VillagerRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a){ MobRenderer::render(mob, x, y, z, rot, a);}
ResourceLocation *VillagerRenderer::getTextureLocation(shared_ptr<Entity> _mob){ shared_ptr<Villager> mob = dynamic_pointer_cast<Villager>(_mob);
switch (mob->getProfession()) { case Villager::PROFESSION_FARMER: return &VILLAGER_FARMER_LOCATION; case Villager::PROFESSION_LIBRARIAN: return &VILLAGER_LIBRARIAN_LOCATION; case Villager::PROFESSION_PRIEST: return &VILLAGER_PRIEST_LOCATION; case Villager::PROFESSION_SMITH: return &VILLAGER_SMITH_LOCATION; case Villager::PROFESSION_BUTCHER: return &VILLAGER_BUTCHER_LOCATION; default: return &VILLAGER_LOCATION; }}
void VillagerRenderer::additionalRendering(shared_ptr<LivingEntity> mob, float a){ MobRenderer::additionalRendering(mob, a);}
void VillagerRenderer::scale(shared_ptr<LivingEntity> _mob, float a){ // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - // do some casting around instead shared_ptr<Villager> mob = dynamic_pointer_cast<Villager>(_mob); float s = 15 / 16.0f; if (mob->getAge() < 0) { s *= 0.5; shadowRadius = 0.25f; } else shadowRadius = 0.5f; glScalef(s, s, s);}