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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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615 B · 15 lines
C
at main
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#pragma once#include "Model.h"
class VillagerModel : public Model {public: ModelPart *head, *body, *arms, *leg0, *leg1, *nose;
void _init(float g, float yOffset, int xTexSize, int yTexSize); // 4J added VillagerModel(float g, float yOffset, int xTexSize, int yTexSize); VillagerModel(float g); virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) ; virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);};