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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.7 kB · 83 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384#include "stdafx.h"#include "VillagerModel.h"#include "..\Minecraft.World\Mth.h"#include "ModelPart.h"
void VillagerModel::_init(float g, float yOffset, int xTexSize, int yTexSize){ head = (new ModelPart(this))->setTexSize(xTexSize, yTexSize); head->setPos(0, 0 + yOffset, 0); head->texOffs(0, 0)->addBox(-4, -10, -4, 8, 10, 8, g);
nose = (new ModelPart(this))->setTexSize(xTexSize, yTexSize); nose->setPos(0, yOffset - 2, 0); nose->texOffs(24, 0)->addBox(-1, -1, -6, 2, 4, 2, g); head->addChild(nose);
body = (new ModelPart(this))->setTexSize(xTexSize, yTexSize); body->setPos(0, 0 + yOffset, 0); body->texOffs(16, 20)->addBox(-4, 0, -3, 8, 12, 6, g); body->texOffs(0, 38)->addBox(-4, 0, -3, 8, 18, 6, g + 0.5f);
arms = (new ModelPart(this))->setTexSize(xTexSize, yTexSize); arms->setPos(0, 0 + yOffset + 2, 0); arms->texOffs(44, 22)->addBox(-6 - 2, -2, -2, 4, 8, 4, g); arms->texOffs(44, 22)->addBox(6 - 2, -2, -2, 4, 8, 4, g); arms->texOffs(40, 38)->addBox(-4, 2, -2, 8, 4, 4, g);
leg0 = (new ModelPart(this, 0, 22))->setTexSize(xTexSize, yTexSize); leg0->setPos(-2, 12 + yOffset, 0); leg0->addBox(-2, 0, -2, 4, 12, 4, g); // Leg0
leg1 = (new ModelPart(this, 0, 22))->setTexSize(xTexSize, yTexSize); leg1->bMirror = true; leg1->setPos(2, 12 + yOffset, 0); leg1->addBox(-2, 0, -2, 4, 12, 4, g); // Leg1
// 4J added - compile now to avoid random performance hit first time cubes are rendered // 4J Stu - Not just performance, but alpha+depth tests don't work right unless we compile here
head->compile(1.0f/16.0f); body->compile(1.0f/16.0f); arms->compile(1.0f/16.0f); leg0->compile(1.0f/16.0f); leg1->compile(1.0f/16.0f);}
VillagerModel::VillagerModel(float g) : Model(){ _init(g, 0, 64, 64);}
VillagerModel::VillagerModel(float g, float yOffset, int xTexSize, int yTexSize) : Model(){ _init(g, yOffset, xTexSize, yTexSize);}
void VillagerModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) { setupAnim(time, r, bob, yRot, xRot, scale, entity);
head->render(scale,usecompiled); body->render(scale,usecompiled); leg0->render(scale,usecompiled); leg1->render(scale,usecompiled); arms->render(scale,usecompiled);}
void VillagerModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim){ head->yRot = yRot / (float) (180 / PI); head->xRot = xRot / (float) (180 / PI);
arms->y = 3; arms->z = -1; arms->xRot = -0.75f;
leg0->xRot = ((float) Mth::cos(time * 0.6662f) * 1.4f) * r * 0.5f; leg1->xRot = ((float) Mth::cos(time * 0.6662f + PI) * 1.4f) * r * 0.5f; leg0->yRot = 0; leg1->yRot = 0;}