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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.5 kB · 72 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172#include "stdafx.h"#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"#include "..\Minecraft.World\net.minecraft.world.level.tile.h"#include "VillagerGolemModel.h"#include "ModelPart.h"#include "TextureAtlas.h"#include "VillagerGolemRenderer.h"
ResourceLocation VillagerGolemRenderer::GOLEM_LOCATION = ResourceLocation(TN_MOB_VILLAGER_GOLEM);
VillagerGolemRenderer::VillagerGolemRenderer() : MobRenderer(new VillagerGolemModel(), 0.5f){ golemModel = (VillagerGolemModel *) model;}
void VillagerGolemRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a){ MobRenderer::render(mob, x, y, z, rot, a);}
void VillagerGolemRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a){ // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - // do some casting around instead shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob); MobRenderer::setupRotations(mob, bob, bodyRot, a); if (mob->walkAnimSpeed < 0.01) return;
float p = 13; float wp = mob->walkAnimPos - mob->walkAnimSpeed * (1 - a) + 6; float triangleWave = (abs(fmod(wp ,p) - p * 0.5f) - p * 0.25f) / (p * 0.25f); glRotatef(6.5f * triangleWave, 0, 0, 1);}
ResourceLocation *VillagerGolemRenderer::getTextureLocation(shared_ptr<Entity> mob){ return &GOLEM_LOCATION;}
void VillagerGolemRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a){ // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - // do some casting around instead shared_ptr<VillagerGolem> mob = dynamic_pointer_cast<VillagerGolem>(_mob); MobRenderer::additionalRendering(mob, a); if (mob->getOfferFlowerTick() == 0) return;
glEnable(GL_RESCALE_NORMAL); glPushMatrix();
// dont ask me how I got the flower into his hand. glRotatef(5 + 180 * golemModel->arm0->xRot / PI, 1, 0, 0); glTranslatef(-11 / 16.0f, 20 / 16.0f, -15 / 16.0f); glRotatef(90, 1, 0, 0); float s = 0.8f; glScalef(s, -s, s);
if (SharedConstants::TEXTURE_LIGHTING) { int col = mob->getLightColor(a); int u = col % 65536; int v = col / 65536; glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f); glColor4f(1, 1, 1, 1); }
glColor4f(1, 1, 1, 1); bindTexture(&TextureAtlas::LOCATION_BLOCKS); // TODO: By Icon tileRenderer->renderTile(Tile::rose, 0, 1); glPopMatrix(); glDisable(GL_RESCALE_NORMAL);}