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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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827 B · 25 lines
C
at main
1234567891011121314151617181920212223242526#pragma once#include "Textures.h"#include "ResourceLocation.h"
class TileEntityRenderDispatcher;class TileEntity;class Level;class Font;
class TileEntityRenderer{protected: TileEntityRenderDispatcher *tileEntityRenderDispatcher;public: virtual void render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) = 0; // 4J added setColor param, alpha and useCompiled virtual void onNewLevel(Level *level) {}protected: void bindTexture(ResourceLocation *location); // 4J - changed from wstring to int void bindTexture(const wstring& urlTexture, ResourceLocation *location); // 4J - changed from wstring to intprivate: Level *getLevel();public: virtual void init(TileEntityRenderDispatcher *tileEntityRenderDispatcher); Font *getFont();};