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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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849 B · 30 lines
C++
at main
123456789101112131415161718192021222324252627282930#include "stdafx.h"#include "TileEntityRenderer.h"#include "TileEntityRenderDispatcher.h"
void TileEntityRenderer::bindTexture(ResourceLocation *location){ Textures *t = tileEntityRenderDispatcher->textures; if(t != NULL) t->bind(t->loadTexture(location->getTexture()));}
void TileEntityRenderer::bindTexture(const wstring& urlTexture, ResourceLocation *location){ Textures *t = tileEntityRenderDispatcher->textures; if(t != NULL) t->bind(t->loadHttpTexture(urlTexture, location->getTexture()));}
Level *TileEntityRenderer::getLevel(){ return tileEntityRenderDispatcher->level;}
void TileEntityRenderer::init(TileEntityRenderDispatcher *tileEntityRenderDispatcher){ this->tileEntityRenderDispatcher = tileEntityRenderDispatcher;}
Font *TileEntityRenderer::getFont(){ return tileEntityRenderDispatcher->getFont();}