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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.0 kB · 59 lines
C
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960#pragma onceusing namespace std;
#include "Common\App_enums.h"
class InputStream;class Minecraft;class ArchiveFile;
class TexturePack{public:
TexturePack() { m_bHasAudio=false;} virtual bool hasData() = 0; virtual bool hasAudio() { return m_bHasAudio;} virtual void setHasAudio(bool bVal) {m_bHasAudio=bVal;} virtual bool isLoadingData() = 0; virtual void loadData() {} virtual void unload(Textures *textures) = 0; virtual void load(Textures *textures) = 0; virtual InputStream *getResource(const wstring &name, bool allowFallback) = 0;// throws IOException; //virtual InputStream *getResource(const wstring &name) = 0;// throws IOException; virtual DWORD getId() = 0; virtual wstring getName() = 0; virtual wstring getDesc1() = 0; virtual wstring getDesc2() = 0; virtual bool hasFile(const wstring &name, bool allowFallback) = 0; virtual bool isTerrainUpdateCompatible() = 0;
virtual wstring getResource(const wstring& name) // 4J - changed to just return a name rather than an input stream { /* 4J - TODO return TexturePack.class.getResourceAsStream(name); */ return name; } virtual DLCPack * getDLCPack() { return NULL;}
// 4J Added virtual wstring getPath(bool bTitleUpdateTexture = false, const char *pchBDPatchFilename=NULL); virtual wstring getAnimationString(const wstring &textureName, const wstring &path, bool allowFallback) = 0; virtual BufferedImage *getImageResource(const wstring& File, bool filenameHasExtension = false, bool bTitleUpdateTexture=false, const wstring &drive =L"") = 0; virtual void loadColourTable() = 0; virtual void loadUI() = 0; virtual void unloadUI() = 0; virtual wstring getXuiRootPath() = 0; virtual PBYTE getPackIcon(DWORD &dwImageBytes) = 0; virtual PBYTE getPackComparison(DWORD &dwImageBytes) = 0; virtual unsigned int getDLCParentPackId() = 0; virtual unsigned char getDLCSubPackId() = 0; virtual ColourTable *getColourTable() = 0; virtual ArchiveFile *getArchiveFile() = 0;
private: bool m_bHasAudio;
};