Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
1.2 kB · 41 lines
C
at main
1234567891011121314151617181920212223242526272829303132333435363738394041#pragma once
class Texture;class Stitcher;class TexturePack;
class TextureManager{private: static TextureManager *instance;
int nextID; typedef unordered_map<wstring, int> stringIntMap; typedef unordered_map<int, Texture *> intTextureMap; intTextureMap idToTextureMap; stringIntMap stringToIDMap;
public: static void createInstance(); static TextureManager *getInstance();
private: TextureManager();
public: int createTextureID(); Texture *getTexture(const wstring &name); void registerName(const wstring &name, Texture *texture); void registerTexture(Texture *texture); void unregisterTexture(const wstring &name, Texture *texture); Stitcher *createStitcher(const wstring &name); vector<Texture *> *createTextures(const wstring &filename, bool mipmap); // 4J added mipmap param
private: wstring getTextureNameFromPath(const wstring &filename); bool isAnimation(const wstring &filename, TexturePack *texturePack);
public: Texture *createTexture(const wstring &name, int mode, int width, int height, int wrap, int format, int minFilter, int magFilter, bool mipmap, BufferedImage *image); Texture *createTexture(const wstring &name, int mode, int width, int height, int format, bool mipmap); // 4J Added mipmap param};