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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.9 kB · 84 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384#include "stdafx.h"#include "Stitcher.h"#include "Texture.h"#include "..\Minecraft.World\StringHelpers.h"#include "TextureHolder.h"
TextureHolder::TextureHolder(Texture *texture){ scale = 1.0f;
this->texture = texture; this->width = texture->getWidth(); this->height = texture->getHeight();
this->rotated = smallestFittingMinTexel(height) > smallestFittingMinTexel(width);}
Texture *TextureHolder::getTexture(){ return texture;}
int TextureHolder::getWidth() const{ return rotated ? smallestFittingMinTexel((int) (height * scale)) : smallestFittingMinTexel((int) (width * scale));}
int TextureHolder::getHeight() const{ return rotated ? smallestFittingMinTexel((int) (width * scale)) : smallestFittingMinTexel((int) (height * scale));}
void TextureHolder::rotate(){ rotated = !rotated;}
bool TextureHolder::isRotated(){ return rotated;}
int TextureHolder::smallestFittingMinTexel(int input) const{ return ((input >> Stitcher::MAX_MIPLEVEL) + ((input & (Stitcher::MIN_TEXEL - 1)) == 0 ? 0 : 1)) << Stitcher::MAX_MIPLEVEL;}
void TextureHolder::setForcedScale(int targetSize){ if (width <= targetSize || height <= targetSize) { return; }
scale = (float) targetSize / min(width, height);}
//@Overridewstring TextureHolder::toString(){ return L"TextureHolder{width=" + _toString(width) + L", height=" + _toString(height) + L'}';}
int TextureHolder::compareTo(const TextureHolder *other) const{ int result = 0; if (this->getHeight() == other->getHeight()) { if (this->getWidth() == other->getWidth()) { if (texture->getName().empty()) { return other->texture->getName().empty() ? 0 : -1; } return texture->getName().compare(other->texture->getName()); } result = this->getWidth() < other->getWidth() ? 1 : -1; } else { result = this->getHeight() < other->getHeight() ? 1 : -1; } return result;}