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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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600 B · 22 lines
C
at main
12345678910111213141516171819202122#pragma once#include "Particle.h"class Entity;
class TakeAnimationParticle : public Particle{public: virtual eINSTANCEOF GetType() { return eType_TAKEANIMATIONPARTICLE; }private: shared_ptr<Entity> item; shared_ptr<Entity> target; int life; int lifeTime; float yOffs;
public: TakeAnimationParticle(Level *level, shared_ptr<Entity> item, shared_ptr<Entity> target, float yOffs); ~TakeAnimationParticle(); virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); virtual void tick(); virtual int getParticleTexture();};