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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.6 kB · 80 lines
C
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081#pragma once
using namespace std;
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__#define LOCALE_COUNT 21#elif defined _XBOX_ONE#define LOCALE_COUNT 19#else#define LOCALE_COUNT 11#endif
class StringTable{private: bool isStatic;
unordered_map<wstring, wstring> m_stringsMap; vector<wstring> m_stringsVec;
byteArray src;
public:
// enum eLocale// {// eLocale_Default=0,// eLocale_American,// eLocale_Japanese,// eLocale_German,// eLocale_French,// eLocale_Spanish,// eLocale_Italian,// eLocale_Korean,// eLocale_TradChinese,// eLocale_Portuguese,// eLocale_Brazilian,// #if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__// eLocale_Russian,// eLocale_Dutch,// eLocale_Finish,// eLocale_Swedish,// eLocale_Danish,// eLocale_Norwegian,// eLocale_Polish,// eLocale_Turkish,// eLocale_LatinAmericanSpanish,// eLocale_Greek,// #elif defined _XBOX_ONE || defined _XBOX// eLocale_British,// eLocale_Irish,// eLocale_Australian,// eLocale_NewZealand,// eLocale_Canadian,// eLocale_Mexican,// eLocale_FrenchCanadian,// eLocale_Austrian,// #endif// };
StringTable(void); StringTable(PBYTE pbData, DWORD dwSize); ~StringTable(void); void ReloadStringTable();
void getData(PBYTE *ppbData, UINT *pdwSize);
LPCWSTR getString(const wstring &id); LPCWSTR getString(int id);
//static LPCWSTR m_wchLocaleCode[LOCALE_COUNT];
private: //wstring getLangId(DWORD dwLanguage=0); void ProcessStringTableData(void);
};