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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.4 kB · 42 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142#include "stdafx.h"#include "SquidRenderer.h"#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
ResourceLocation SquidRenderer::SQUID_LOCATION = ResourceLocation(TN_MOB_SQUID);
SquidRenderer::SquidRenderer(Model *model, float shadow) : MobRenderer(model, shadow){}
void SquidRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a){ MobRenderer::render(mob, x, y, z, rot, a);}
void SquidRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a){ // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
float bodyXRot = (mob->xBodyRotO + (mob->xBodyRot - mob->xBodyRotO) * a); float bodyZRot = (mob->zBodyRotO + (mob->zBodyRot - mob->zBodyRotO) * a);
glTranslatef(0, 0.5f, 0); glRotatef(180 - bodyRot, 0, 1, 0); glRotatef(bodyXRot, 1, 0, 0); glRotatef(bodyZRot, 0, 1, 0); glTranslatef(0, -1.2f, 0);}
float SquidRenderer::getBob(shared_ptr<LivingEntity> _mob, float a){ // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
return mob->oldTentacleAngle + (mob->tentacleAngle - mob->oldTentacleAngle) * a;}
ResourceLocation *SquidRenderer::getTextureLocation(shared_ptr<Entity> mob){ return &SQUID_LOCATION;}