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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.8 kB · 55 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455#include "stdafx.h"#include "SquidModel.h"#include "..\Minecraft.World\Mth.h"#include "ModelPart.h"
SquidModel::SquidModel() : Model(){ int yoffs = -16; body = new ModelPart(this, 0, 0); body->addBox(-6, -8, -6, 12, 16, 12); body->y += (8 + 16) + yoffs;
for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length { tentacles[i] = new ModelPart(this, 48, 0);
double angle = i * PI * 2.0 / (double) TENTACLES_LENGTH; // 4J - 8 was tentacles.length float xo = Mth::cos((float)angle) * 5; float yo = Mth::sin((float)angle) * 5; tentacles[i]->addBox(-1, 0, -1, 2, 18, 2);
tentacles[i]->x = xo; tentacles[i]->z = yo; tentacles[i]->y = (float)(31 + yoffs);
angle = i * PI * -2.0 / (double) TENTACLES_LENGTH + PI * .5; // 4J - 8 was tentacles.length tentacles[i]->yRot = (float) angle;
// 4J added - compile now to avoid random performance hit first time cubes are rendered tentacles[i]->compile(1.0f/16.0f); } body->compile(1.0f/16.0f);
}
void SquidModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim){ for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length {
// tentacle angle is calculated in SquidRenderer tentacles[i]->xRot = bob; }}
void SquidModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled){ setupAnim(time, r, bob, yRot, xRot, scale, entity);
body->render(scale, usecompiled); for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length // 4J Stu - Was 9 but I made it 8 as the array is [0,8) { tentacles[i]->render(scale, usecompiled); }}