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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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428 B · 18 lines
C
at main
123456789101112131415161718#pragma once
#include "Particle.h"
class SpellParticle : public Particle{private: int baseTex;
public: virtual eINSTANCEOF GetType() { return eTYPE_SPELLPARTICLE; }
SpellParticle(Level *level, double x, double y, double z, double xa, double ya, double za);
virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); virtual void tick(); virtual void setBaseTex(int baseTex);};