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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.3 kB · 72 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273#include "stdafx.h"#include "SnowmanModel.h"#include "..\Minecraft.World\Mth.h"#include "ModelPart.h"
SnowManModel::SnowManModel() : Model(){ float yOffset = 4; float g = 0;
head = (new ModelPart(this, 0, 0))->setTexSize(64, 64); head->addBox(-4, -8, -4, 8, 8, 8, g - 0.5f); // head head->setPos(0, 0 + yOffset, 0);
arm1 = (new ModelPart(this, 32, 0))->setTexSize(64, 64); arm1->addBox(-1, 0, -1, 12, 2, 2, g - 0.5f); // arm arm1->setPos(0, 0 + yOffset + 9 - 7, 0);
arm2 = (new ModelPart(this, 32, 0))->setTexSize(64, 64); arm2->addBox(-1, 0, -1, 12, 2, 2, g - 0.5f); // arm arm2->setPos(0, 0 + yOffset + 9 - 7, 0);
piece1 = (new ModelPart(this, 0, 16))->setTexSize(64, 64); piece1->addBox(-5, -10, -5, 10, 10, 10, g - 0.5f); // upper body piece1->setPos(0, 0 + yOffset + 9, 0);
piece2 = (new ModelPart(this, 0, 36))->setTexSize(64, 64); piece2->addBox(-6, -12, -6, 12, 12, 12, g - 0.5f); // lower body piece2->setPos(0, 0 + yOffset + 20, 0);
// 4J added - compile now to avoid random performance hit first time cubes are rendered head->compile(1.0f/16.0f); arm1->compile(1.0f/16.0f); arm2->compile(1.0f/16.0f); piece1->compile(1.0f/16.0f); piece2->compile(1.0f/16.0f);}
void SnowManModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim){ Model::setupAnim(time, r, bob, yRot, xRot, scale, entity); head->yRot = yRot / (float) (180 / PI); head->xRot = xRot / (float) (180 / PI); piece1->yRot = (yRot / (float) (180 / PI)) * 0.25f;
float s = Mth::sin(piece1->yRot); float c = Mth::cos(piece1->yRot);
arm1->zRot = 1; arm2->zRot = -1; arm1->yRot = 0 + piece1->yRot; arm2->yRot = PI + piece1->yRot;
arm1->x = (c) * 5; arm1->z = (-s) * 5; arm2->x = (-c) * 5; arm2->z = (s) * 5;}
void SnowManModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) { setupAnim(time, r, bob, yRot, xRot, scale, entity);
piece1->render(scale,usecompiled); piece2->render(scale,usecompiled); head->render(scale,usecompiled); arm1->render(scale,usecompiled); arm2->render(scale,usecompiled);}