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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.5 kB · 53 lines
C++
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253#include "stdafx.h"#include "SlimeRenderer.h" #include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
ResourceLocation SlimeRenderer::SLIME_LOCATION = ResourceLocation(TN_MOB_SLIME);
SlimeRenderer::SlimeRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow){ this->armor = armor;}
int SlimeRenderer::prepareArmor(shared_ptr<LivingEntity> _slime, int layer, float a){ // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
if (slime->isInvisible()) { return 0; } if (layer == 0) { setArmor(armor);
glEnable(GL_NORMALIZE); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
return 1; } if (layer == 1) { glDisable(GL_BLEND); glColor4f(1, 1, 1, 1); } return -1;}
void SlimeRenderer::scale(shared_ptr<LivingEntity> _slime, float a){ // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime);
float size = (float) slime->getSize(); float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1); float w = 1 / (ss + 1); glScalef(w * size, 1 / w * size, w * size);}
ResourceLocation *SlimeRenderer::getTextureLocation(shared_ptr<Entity> mob){ return &SLIME_LOCATION;}