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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.2 kB · 48 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748#include "stdafx.h"#include "SlimeModel.h"#include "ModelPart.h"
SlimeModel::SlimeModel(int vOffs){ cube = new ModelPart(this, 0, vOffs); cube->addBox(-4, 16, -4, 8, 8, 8); if (vOffs > 0) { cube = new ModelPart(this, 0, vOffs); cube->addBox(-3, 16+1, -3, 6, 6, 6);
eye0 = new ModelPart(this, 32, 0); eye0->addBox(-3-0.25f, 16+2, -3.5f, 2, 2, 2);
eye1 = new ModelPart(this, 32, 4); eye1->addBox(+1+0.25f, 16+2, -3.5f, 2, 2, 2);
mouth = new ModelPart(this, 32, 8); mouth->addBox(0, 16+5, -3.5f, 1, 1, 1);
// 4J added - compile now to avoid random performance hit first time cubes are rendered eye0->compile(1.0f/16.0f); eye1->compile(1.0f/16.0f); mouth->compile(1.0f/16.0f); } else { eye0 = NULL; eye1 = NULL; mouth = NULL; } cube->compile(1.0f/16.0f);}
void SlimeModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled){ setupAnim(time, r, bob, yRot, xRot, scale, entity);
cube->render(scale,usecompiled); if (eye0!=NULL) { eye0->render(scale,usecompiled); eye1->render(scale,usecompiled); mouth->render(scale,usecompiled); }}