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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.1 kB · 55 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455#include "stdafx.h"#include "Settings.h"#include "..\Minecraft.World\StringHelpers.h"
// 4J - TODO - serialise/deserialise from fileSettings::Settings(File *file){}
void Settings::generateNewProperties(){}
void Settings::saveProperties(){}
wstring Settings::getString(const wstring& key, const wstring& defaultValue){ if(properties.find(key) == properties.end()) { properties[key] = defaultValue; saveProperties(); } return properties[key];}
int Settings::getInt(const wstring& key, int defaultValue){ if(properties.find(key) == properties.end()) { properties[key] = _toString<int>(defaultValue); saveProperties(); } return _fromString<int>(properties[key]);}
bool Settings::getBoolean(const wstring& key, bool defaultValue){ if(properties.find(key) == properties.end()) { properties[key] = _toString<bool>(defaultValue); saveProperties(); } MemSect(35); bool retval = _fromString<bool>(properties[key]); MemSect(0); return retval;}
void Settings::setBooleanAndSave(const wstring& key, bool value){ properties[key] = _toString<bool>(value); saveProperties();}