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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.9 kB · 74 lines
C
at main
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374#pragma once#include "Screen.h"#include "ScrolledSelectionList.h"class LevelSummary;class Button;class Tesselator;
class SelectWorldScreen : public Screen{public: class WorldSelectionList;
protected: static const int BUTTON_CANCEL_ID = 0; static const int BUTTON_SELECT_ID = 1; static const int BUTTON_DELETE_ID = 2; static const int BUTTON_CREATE_ID = 3; static const int BUTTON_UP_ID = 4; static const int BUTTON_DOWN_ID = 5; static const int BUTTON_RENAME_ID = 6;
private:// final DateFormat DATE_FORMAT = new SimpleDateFormat(); // 4J - removed
protected: Screen *lastScreen; wstring title;private: bool done; int selectedWorld; vector<LevelSummary *> *levelList; WorldSelectionList *worldSelectionList; wstring worldLang; wstring conversionLang; bool isDeleting;
Button *deleteButton; Button *selectButton; Button *renameButton;
public: SelectWorldScreen(Screen *lastScreen); virtual void init();private: void loadLevelList();protected: wstring getWorldId(int id); wstring getWorldName(int id);public: virtual void postInit();
protected: virtual void buttonClicked(Button *button);public: void worldSelected(int id); void confirmResult(bool result, int id); virtual void render(int xm, int ym, float a);
class WorldSelectionList : public ScrolledSelectionList { public: SelectWorldScreen *parent; // 4J - had to add input parameters to ctor, original is a java subclass of the screen and can access its members WorldSelectionList(SelectWorldScreen *sws); protected: virtual int getNumberOfItems(); virtual void selectItem(int item, bool doubleClick); virtual bool isSelectedItem(int item); virtual int getMaxPosition(); virtual void renderBackground(); virtual void renderItem(int i, int x, int y, int h, Tesselator *t); };};