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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.7 kB · 96 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596#include "stdafx.h"#include "RenameWorldScreen.h"#include "EditBox.h"#include "Button.h"#include "..\Minecraft.World\net.minecraft.locale.h"#include "..\Minecraft.World\net.minecraft.world.level.h"#include "..\Minecraft.World\net.minecraft.world.level.storage.h"
RenameWorldScreen::RenameWorldScreen(Screen *lastScreen, const wstring& levelId){ nameEdit = NULL; this->lastScreen = lastScreen; this->levelId = levelId;}
void RenameWorldScreen::tick(){ nameEdit->tick();}
void RenameWorldScreen::init() { // 4J Stu - Removed this as we don't need the screen. Changed to how we pass save data around stopped this compiling#if 0 Language *language = Language::getInstance();
Keyboard::enableRepeatEvents(true); buttons.clear(); buttons.push_back(new Button(0, width / 2 - 100, height / 4 + 24 * 4 + 12, language->getElement(L"selectWorld.renameButton"))); buttons.push_back(new Button(1, width / 2 - 100, height / 4 + 24 * 5 + 12, language->getElement(L"gui.cancel")));
LevelStorageSource *levelSource = minecraft->getLevelSource(); LevelData *levelData = levelSource->getDataTagFor(levelId); wstring currentName = levelData->getLevelName();
nameEdit = new EditBox(this, font, width / 2 - 100, 60, 200, 20, currentName); nameEdit->inFocus = true; nameEdit->setMaxLength(32);#endif}
void RenameWorldScreen::removed(){ Keyboard::enableRepeatEvents(false);}
void RenameWorldScreen::buttonClicked(Button *button){ if (!button->active) return; if (button->id == 1) { minecraft->setScreen(lastScreen); } else if (button->id == 0) {
LevelStorageSource *levelSource = minecraft->getLevelSource(); levelSource->renameLevel(levelId, trimString(nameEdit->getValue()));
minecraft->setScreen(lastScreen); }}
void RenameWorldScreen::keyPressed(wchar_t ch, int eventKey){ nameEdit->keyPressed(ch, eventKey); buttons[0]->active = trimString(nameEdit->getValue()).length() > 0;
if (ch == 13) { buttonClicked(buttons[0]); }}
void RenameWorldScreen::mouseClicked(int x, int y, int buttonNum){ Screen::mouseClicked(x, y, buttonNum);
nameEdit->mouseClicked(x, y, buttonNum);}
void RenameWorldScreen::render(int xm, int ym, float a){ Language *language = Language::getInstance();
// fill(0, 0, width, height, 0x40000000); renderBackground();
drawCenteredString(font, language->getElement(L"selectWorld.renameTitle"), width / 2, height / 4 - 60 + 20, 0xffffff); drawString(font, language->getElement(L"selectWorld.enterName"), width / 2 - 100, 47, 0xa0a0a0);
nameEdit->render();
Screen::render(xm, ym, a);
}