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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.8 kB · 131 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132#include "stdafx.h"#include "QuadrupedModel.h"#include "..\Minecraft.World\Mth.h"#include "ModelPart.h"
QuadrupedModel::QuadrupedModel(int legSize, float g) : Model(){ yHeadOffs = 8; zHeadOffs = 4;
head = new ModelPart(this, 0, 0); head->addBox(-4, -4, -8, 8, 8, 8, g); // Head head->setPos(0, (float)(12 + 6 - legSize), -6);
body = new ModelPart(this, 28, 8); body->addBox(-5, -10, -7, 10, 16, 8, g); // Body body->setPos(0, (float)(11 + 6 - legSize), 2);
leg0 = new ModelPart(this, 0, 16); leg0->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg0 leg0->setPos(-3, (float)(18 + 6 - legSize), 7);
leg1 = new ModelPart(this, 0, 16); leg1->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg1 leg1->setPos(3, (float)(18 + 6 - legSize), 7);
leg2 = new ModelPart(this, 0, 16); leg2->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg2 leg2->setPos(-3, (float)(18 + 6 - legSize), -5);
leg3 = new ModelPart(this, 0, 16); leg3->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg3 leg3->setPos(3, (float)(18 + 6 - legSize), -5);
// 4J added - compile now to avoid random performance hit first time cubes are rendered head->compile(1.0f/16.0f); body->compile(1.0f/16.0f); leg0->compile(1.0f/16.0f); leg1->compile(1.0f/16.0f); leg2->compile(1.0f/16.0f); leg3->compile(1.0f/16.0f);}
void QuadrupedModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled){ setupAnim(time, r, bob, yRot, xRot, scale, entity);
if (young) { float ss = 2.0f; glPushMatrix(); glTranslatef(0, yHeadOffs * scale, zHeadOffs * scale); head->render(scale,usecompiled); glPopMatrix(); glPushMatrix(); glScalef(1 / ss, 1 / ss, 1 / ss); glTranslatef(0, 24 * scale, 0); body->render(scale, usecompiled); leg0->render(scale, usecompiled); leg1->render(scale, usecompiled); leg2->render(scale, usecompiled); leg3->render(scale, usecompiled); glPopMatrix(); } else { head->render(scale, usecompiled); body->render(scale, usecompiled); leg0->render(scale, usecompiled); leg1->render(scale, usecompiled); leg2->render(scale, usecompiled); leg3->render(scale, usecompiled); }}
void QuadrupedModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim){ float rad = (float) (180 / PI); head->xRot = xRot / rad; head->yRot = yRot / rad; body->xRot = 90 / rad;
leg0->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r; leg1->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r; leg2->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r; leg3->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;}
void QuadrupedModel::render(QuadrupedModel *model, float scale, bool usecompiled){ head->yRot = model->head->yRot; head->xRot = model->head->xRot;
head->y = model->head->y; head->x = model->head->x;
body->yRot = model->body->yRot; body->xRot = model->body->xRot;
leg0->xRot = model->leg0->xRot; leg1->xRot = model->leg1->xRot; leg2->xRot = model->leg2->xRot; leg3->xRot = model->leg3->xRot;
if (young) { float ss = 2.0f; glPushMatrix(); glTranslatef(0, 8 * scale, 4 * scale); head->render(scale,usecompiled); glPopMatrix(); glPushMatrix(); glScalef(1 / ss, 1 / ss, 1 / ss); glTranslatef(0, 24 * scale, 0); body->render(scale, usecompiled); leg0->render(scale, usecompiled); leg1->render(scale, usecompiled); leg2->render(scale, usecompiled); leg3->render(scale, usecompiled); glPopMatrix(); } else { head->render(scale, usecompiled); body->render(scale, usecompiled); leg0->render(scale, usecompiled); leg1->render(scale, usecompiled); leg2->render(scale, usecompiled); leg3->render(scale, usecompiled); }}