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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.4 kB · 49 lines
C
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849#pragma once#include "..\Minecraft.World\PacketListener.h"class MinecraftServer;class Socket;class LoginPacket;class Connection;class Random;using namespace std;
class PendingConnection : public PacketListener{private: static const int FAKE_LAG = 0; static const int MAX_TICKS_BEFORE_LOGIN = 20 * 30;
// public static Logger logger = Logger.getLogger("Minecraft"); static Random *random;
public: Connection *connection;public: bool done;private: MinecraftServer *server; int _tick; wstring name; shared_ptr<LoginPacket> acceptedLogin; wstring loginKey;
public: PendingConnection(MinecraftServer *server, Socket *socket, const wstring& id); ~PendingConnection(); void tick(); void disconnect(DisconnectPacket::eDisconnectReason reason); virtual void handlePreLogin(shared_ptr<PreLoginPacket> packet); virtual void handleLogin(shared_ptr<LoginPacket> packet); virtual void handleAcceptedLogin(shared_ptr<LoginPacket> packet); virtual void onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects); virtual void handleGetInfo(shared_ptr<GetInfoPacket> packet); virtual void handleKeepAlive(shared_ptr<KeepAlivePacket> packet); virtual void onUnhandledPacket(shared_ptr<Packet> packet); void send(shared_ptr<Packet> packet); wstring getName(); virtual bool isServerPacketListener(); virtual bool isDisconnected();
private: void sendPreLoginResponse();};