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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.9 kB · 63 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364/* SCE CONFIDENTIALPlayStation(R)3 Programmer Tool Runtime Library 430.001* Copyright (C) 2007 Sony Computer Entertainment Inc.* All Rights Reserved.*/
/* common headers */#include <stdint.h>#include <stdlib.h>#include <spu_intrinsics.h>#include <cell/spurs.h>#include <cell/dma.h>#include <cell/spurs/job_queue.h>
#include "CompressedTileStorage_SPU.h"#include "..\Common\DmaData.h"
// #define SPU_HEAPSIZE (128*1024)// #define SPU_STACKSIZE (16*1024)// // CELL_SPU_LS_PARAM(128*1024, 16*1024); // can't use #defines here as it seems to create an asm instruction
static const bool sc_verbose = false;
CellSpursJobContext2* g_pSpursJobContext; void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob){// CellSpursTaskId idTask = cellSpursGetTaskId(); unsigned int idSpu = cellSpursGetCurrentSpuId();
if(sc_verbose) spu_print("CompressedTile [SPU#%u] start\n", idSpu);
g_pSpursJobContext = pContext;// void* pVolatileMem = NULL;// uint32_t volatileSize = 0;// ret = cellSpursGetTaskVolatileArea(&pVolatileMem, &volatileSize);// spu_print( "----------------- CompressedTile SPU Memory ------------------\n"// "Stack : %dKb\n"// "Heap : %dKb\n"// "Prog : %dKb\n"// "Free : %dKb\n"// "-------------------------------------------------------------\n", // SPU_STACKSIZE/1024,// SPU_HEAPSIZE/1024,// 256 - ((SPU_HEAPSIZE+SPU_STACKSIZE+volatileSize)/1024),// volatileSize/1024);
// uint32_t eaEventFlag = spu_extract((vec_uint4)argTask, 0); uint32_t eaDataIn = pJob->workArea.userData[0]; uint32_t eaDataOut =pJob->workArea.userData[1];
TileCompressData_SPU compressedData;// = new TileCompressData_SPU; DmaData_SPU::getAndWait(&compressedData, eaDataIn, sizeof(TileCompressData_SPU)); compressedData.uncompress(eaDataOut); if(sc_verbose) spu_print("CompressedTile [SPU#%u] exit\n", idSpu);}