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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.5 kB · 62 lines
C++
at main
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263#include "stdafx.h"#include "Direction_SPU.h"#include "Facing_SPU.h"
const int Direction::STEP_X[] ={ 0, -1, 0, 1};
const int Direction::STEP_Z[] ={ 1, 0, -1, 0};
// for [direction] it gives [tile-face]int Direction::DIRECTION_FACING[4] ={ Facing::SOUTH, Facing::WEST, Facing::NORTH, Facing::EAST};
// for [facing] it gives [direction]int Direction::FACING_DIRECTION[] ={ UNDEFINED, UNDEFINED, NORTH, SOUTH, WEST, EAST};
int Direction::DIRECTION_OPPOSITE[4] ={ Direction::NORTH, Direction::EAST, Direction::SOUTH, Direction::WEST};
// for [direction] it gives [90 degrees clockwise direction]int Direction::DIRECTION_CLOCKWISE[] ={ Direction::WEST, Direction::NORTH, Direction::EAST, Direction::SOUTH};
// for [direction] it gives [90 degrees counter clockwise direction]int Direction::DIRECTION_COUNTER_CLOCKWISE[] ={ Direction::EAST, Direction::SOUTH, Direction::WEST, Direction::NORTH};
int Direction::RELATIVE_DIRECTION_FACING[4][6] ={ // south { Facing::UP, Facing::DOWN, Facing::SOUTH, Facing::NORTH, Facing::EAST, Facing::WEST }, // west { Facing::UP, Facing::DOWN, Facing::EAST, Facing::WEST, Facing::NORTH, Facing::SOUTH }, // north { Facing::UP, Facing::DOWN, Facing::NORTH, Facing::SOUTH, Facing::WEST, Facing::EAST }, // east { Facing::UP, Facing::DOWN, Facing::WEST, Facing::EAST, Facing::SOUTH, Facing::NORTH }};