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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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735 B · 24 lines
C++
at main
123456789101112131415161718192021222324#include "stdafx.h"#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"#include "OzelotRenderer.h"
OzelotRenderer::OzelotRenderer(Model *model, float shadow) : MobRenderer(model, shadow){}
void OzelotRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a){ MobRenderer::render(_mob, x, y, z, rot, a);}
void OzelotRenderer::scale(shared_ptr<Mob> _mob, float a){ // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - // do some casting around instead shared_ptr<Ozelot> mob = dynamic_pointer_cast<Ozelot>(_mob); MobRenderer::scale(mob, a); if (mob->isTame()) { glScalef(.8f, .8f, .8f); }}