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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.3 kB · 83 lines
C
at main
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class CSentientManager{public: enum ETelemetryEvent { eTelemetry_PlayerSessionStart, eTelemetry_PlayerSessionExit, eTelemetry_HeartBeat, eTelemetry_LevelStart, eTelemetry_LevelExit, eTelemetry_LevelSaveOrCheckpoint, eTelemetry_PauseOrInactive, eTelemetry_UnpauseOrActive, eTelemetry_MenuShown, eTelemetry_AchievementUnlocked, eTelemetry_MediaShareUpload, eTelemetry_UpsellPresented, eTelemetry_UpsellResponded, eTelemetry_PlayerDiedOrFailed, eTelemetry_EnemyKilledOrOvercome, };
HRESULT Init(); HRESULT Tick();
HRESULT Flush();
BOOL RecordPlayerSessionStart(DWORD dwUserId); BOOL RecordPlayerSessionExit(DWORD dwUserId, int exitStatus); BOOL RecordHeartBeat(DWORD dwUserId); BOOL RecordLevelStart(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers); BOOL RecordLevelExit(DWORD dwUserId, ESen_LevelExitStatus levelExitStatus); BOOL RecordLevelSaveOrCheckpoint(DWORD dwUserId, INT saveOrCheckPointID, INT saveSizeInBytes); BOOL RecordLevelResume(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers, INT saveOrCheckPointID); BOOL RecordPauseOrInactive(DWORD dwUserId); BOOL RecordUnpauseOrActive(DWORD dwUserId); BOOL RecordMenuShown(DWORD dwUserId, INT menuID, INT optionalMenuSubID); BOOL RecordAchievementUnlocked(DWORD dwUserId, INT achievementID, INT achievementGamerscore); BOOL RecordMediaShareUpload(DWORD dwUserId, ESen_MediaDestination mediaDestination, ESen_MediaType mediaType); BOOL RecordUpsellPresented(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID); BOOL RecordUpsellResponded(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID, ESen_UpsellOutcome upsellOutcome); BOOL RecordPlayerDiedOrFailed(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID); BOOL RecordEnemyKilledOrOvercome(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID);
BOOL RecordSkinChanged(DWORD dwUserId, DWORD dwSkinId); BOOL RecordBanLevel(DWORD dwUserId); BOOL RecordUnBanLevel(DWORD dwUserId);
INT GetMultiplayerInstanceID(); INT GenerateMultiplayerInstanceId(); void SetMultiplayerInstanceId(INT value);
private: float m_initialiseTime; float m_lastHeartbeat; bool m_bFirstFlush;
float m_fLevelStartTime[XUSER_MAX_COUNT];
INT m_multiplayerInstanceID; DWORD m_levelInstanceID;
// Helper functions to get the various common settings INT GetSecondsSinceInitialize(); INT GetMode(DWORD dwUserId); INT GetSubMode(DWORD dwUserId); INT GetLevelId(DWORD dwUserId); INT GetSubLevelId(DWORD dwUserId); INT GetTitleBuildId(); INT GetLevelInstanceID(); INT GetSingleOrMultiplayer(); INT GetDifficultyLevel(INT diff); INT GetLicense(); INT GetDefaultGameControls(); INT GetAudioSettings(DWORD dwUserId); INT GetLevelExitProgressStat1(); INT GetLevelExitProgressStat2();};
extern CSentientManager SentientManager;