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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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69 kB · 1698 lines
C++
at main
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Minecraft.cpp : Defines the entry point for the application.//
#include "stdafx.h"
#include <assert.h>#include <system_service.h>#include <codecvt>#include "GameConfig\Minecraft.spa.h"#include "..\MinecraftServer.h"#include "..\LocalPlayer.h"#include "..\..\Minecraft.World\ItemInstance.h"#include "..\..\Minecraft.World\MapItem.h"#include "..\..\Minecraft.World\Recipes.h"#include "..\..\Minecraft.World\Recipy.h"#include "..\..\Minecraft.World\Language.h"#include "..\..\Minecraft.World\StringHelpers.h"#include "..\..\Minecraft.World\AABB.h"#include "..\..\Minecraft.World\Vec3.h"#include "..\..\Minecraft.World\Level.h"#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\ClientConnection.h"#include "..\User.h"#include "..\..\Minecraft.World\Socket.h"#include "..\..\Minecraft.World\ThreadName.h"#include "..\..\Minecraft.Client\StatsCounter.h"#include "..\ConnectScreen.h"//#include "Social\SocialManager.h"//#include "Leaderboards\LeaderboardManager.h"//#include "XUI\XUI_Scene_Container.h"//#include "NetworkManager.h"#include "..\..\Minecraft.Client\Tesselator.h"#include "..\..\Minecraft.Client\Options.h"#include "Sentient\SentientManager.h"#include "..\..\Minecraft.World\IntCache.h"#include "..\Textures.h"#include "..\..\Minecraft.World\compression.h"#include "..\..\Minecraft.World\OldChunkStorage.h"#include "Leaderboards\OrbisLeaderboardManager.h"
#include "Network/Orbis_NPToolkit.h"#include "Orbis\Network\SonyVoiceChat_Orbis.h"
#define THEME_NAME "584111F70AAAAAAA"#define THEME_FILESIZE 2797568
//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device)//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device)//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU#define NUM_PROFILE_VALUES 5#define NUM_PROFILE_SETTINGS 4DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]={#ifdef _XBOX XPROFILE_OPTION_CONTROLLER_VIBRATION, XPROFILE_GAMER_YAXIS_INVERSION, XPROFILE_GAMER_CONTROL_SENSITIVITY, XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL, XPROFILE_TITLE_SPECIFIC1,#else 0,0,0,0,0#endif};
//-------------------------------------------------------------------------------------// Time Since fAppTime is a float, we need to keep the quadword app time // as a LARGE_INTEGER so that we don't lose precision after running// for a long time.//-------------------------------------------------------------------------------------
// functions for storing and converting rich presence strings from wchar to utf8uint8_t * AddRichPresenceString(int iID);void FreeRichPresenceStrings();
BOOL g_bWidescreen = TRUE;
void DefineActions(void){ // The app needs to define the actions required, and the possible mappings for these
// Split into Menu actions, and in-game actions if(InputManager.IsCircleCrossSwapped()) { InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PS4_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X); } else { InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PS4_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PS4_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O); } InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_L2); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_L2); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_R2); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_L1); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_R3); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _PS4_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN);
if(InputManager.IsCircleCrossSwapped()) { InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _PS4_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X); } else { InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _PS4_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _PS4_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O); }
InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_L1); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_TOUCHPAD); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_R1); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_R2); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_L2); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_L3); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_R3); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _PS4_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN);
if(InputManager.IsCircleCrossSwapped()) { InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _PS4_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X); } else { InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _PS4_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _PS4_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O); } InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_L1); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_L2); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_R2); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_L1); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _PS4_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN);
// Vita remote play map if(InputManager.IsCircleCrossSwapped()) { InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_A, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OK, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_B, _PS4_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X); } else { InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_A, _PS4_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OK, _PS4_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_B, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O); } InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_L2); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3);
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD);
InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_L1); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_R1); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_R2 | _PS4_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_L2 | _PS4_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3 | _PS4_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_R3 | _PS4_JOY_BUTTON_DPAD_DOWN);
// Touchpad mapping InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD); InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD);
// Partial mapping for Vita TV (applied over other mappings)
InputManager.SetGameJoypadMaps(PARTIAL_MAP_1, MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_DPAD_UP);}
#if 0HRESULT InitD3D( IDirect3DDevice9 **ppDevice, D3DPRESENT_PARAMETERS *pd3dPP ){ IDirect3D9 *pD3D;
pD3D = Direct3DCreate9( D3D_SDK_VERSION );
// Set up the structure used to create the D3DDevice // Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing, // which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this // mode so don't need this functionality.
ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) ); XVIDEO_MODE VideoMode; XGetVideoMode( &VideoMode ); g_bWidescreen = VideoMode.fIsWideScreen; pd3dPP->BackBufferWidth = 1280; pd3dPP->BackBufferHeight = 720; pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8; pd3dPP->BackBufferCount = 1; pd3dPP->EnableAutoDepthStencil = TRUE; pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8; pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD; pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE; //pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; //ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled // in the launcher/dashboard. if(g_bWidescreen) pd3dPP->Flags=0; else pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
// Create the device. return pD3D->CreateDevice( 0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES, pd3dPP, ppDevice );}#endif//#define MEMORY_TRACKING
#ifdef MEMORY_TRACKINGvoid ResetMem();void DumpMem();void MemPixStuff();#elsevoid MemSect(int sect){}#endif
#ifndef __ORBIS__HINSTANCE g_hInst = NULL;HWND g_hWnd = NULL;D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;ID3D11Device* g_pd3dDevice = NULL;ID3D11DeviceContext* g_pImmediateContext = NULL;IDXGISwapChain* g_pSwapChain = NULL;ID3D11RenderTargetView* g_pRenderTargetView = NULL;ID3D11DepthStencilView* g_pDepthStencilView = NULL;ID3D11Texture2D* g_pDepthStencilBuffer = NULL;
//// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)//// PURPOSE: Processes messages for the main window.//// WM_COMMAND - process the application menu// WM_PAINT - Paint the main window// WM_DESTROY - post a quit message and return////LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam){ int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc;
switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0;}
//// FUNCTION: MyRegisterClass()//// PURPOSE: Registers the window class.//ATOM MyRegisterClass(HINSTANCE hInstance){ WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, "Minecraft"); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = "Minecraft"; wcex.lpszClassName = "MinecraftClass"; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);}
//// FUNCTION: InitInstance(HINSTANCE, int)//// PURPOSE: Saves instance handle and creates main window//// COMMENTS://// In this function, we save the instance handle in a global variable and// create and display the main program window.//BOOL InitInstance(HINSTANCE hInstance, int nCmdShow){ g_hInst = hInstance; // Store instance handle in our global variable
g_hWnd = CreateWindow("MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!g_hWnd) { return FALSE; }
ShowWindow(g_hWnd, nCmdShow); UpdateWindow(g_hWnd);
return TRUE;}
//--------------------------------------------------------------------------------------// Create Direct3D device and swap chain//--------------------------------------------------------------------------------------HRESULT InitDevice(){ HRESULT hr = S_OK;
RECT rc; GetClientRect( g_hWnd, &rc ); UINT width = rc.right - rc.left; UINT height = rc.bottom - rc.top;
UINT createDeviceFlags = 0;#ifdef _DEBUG createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;#endif
D3D_DRIVER_TYPE driverTypes[] = { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP, D3D_DRIVER_TYPE_REFERENCE, }; UINT numDriverTypes = ARRAYSIZE( driverTypes );
D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, }; UINT numFeatureLevels = ARRAYSIZE( featureLevels );
DXGI_SWAP_CHAIN_DESC sd; ZeroMemory( &sd, sizeof( sd ) ); sd.BufferCount = 1; sd.BufferDesc.Width = width; sd.BufferDesc.Height = height; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.OutputWindow = g_hWnd; sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.Windowed = TRUE;
for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ ) { g_driverType = driverTypes[driverTypeIndex]; hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext ); if( HRESULT_SUCCEEDED( hr ) ) break; } if( FAILED( hr ) ) return hr;
// Create a render target view ID3D11Texture2D* pBackBuffer = NULL; hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( LPVOID* )&pBackBuffer ); if( FAILED( hr ) ) return hr;
// Create a depth stencil buffer D3D11_TEXTURE2D_DESC descDepth; descDepth.Width = width; descDepth.Height = height; descDepth.MipLevels = 1; descDepth.ArraySize = 1; descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; descDepth.SampleDesc.Count = 1; descDepth.SampleDesc.Quality = 0; descDepth.Usage = D3D11_USAGE_DEFAULT; descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL; descDepth.CPUAccessFlags = 0; descDepth.MiscFlags = 0; hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer);
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView; descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; descDSView.Texture2D.MipSlice = 0;
hr = g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView);
hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, NULL, &g_pRenderTargetView ); pBackBuffer->Release(); if( FAILED( hr ) ) return hr;
g_pImmediateContext->OMSetRenderTargets( 1, &g_pRenderTargetView, g_pDepthStencilView );
// Setup the viewport D3D11_VIEWPORT vp; vp.Width = (FLOAT)width; vp.Height = (FLOAT)height; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; vp.TopLeftX = 0; vp.TopLeftY = 0; g_pImmediateContext->RSSetViewports( 1, &vp );
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
return S_OK;}
//--------------------------------------------------------------------------------------// Render the frame//--------------------------------------------------------------------------------------void Render(){ // Just clear the backbuffer float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha
g_pImmediateContext->ClearRenderTargetView( g_pRenderTargetView, ClearColor ); g_pSwapChain->Present( 0, 0 );}
//--------------------------------------------------------------------------------------// Clean up the objects we've created//--------------------------------------------------------------------------------------void CleanupDevice(){ if( g_pImmediateContext ) g_pImmediateContext->ClearState();
if( g_pRenderTargetView ) g_pRenderTargetView->Release(); if( g_pSwapChain ) g_pSwapChain->Release(); if( g_pImmediateContext ) g_pImmediateContext->Release(); if( g_pd3dDevice ) g_pd3dDevice->Release();}#endif
void RegisterAwardsWithProfileManager(){ // register the awards ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement);
ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21, eAwardType_Achievement); // 'Sniper Duel' ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22, eAwardType_Achievement); // 'DIAMONDS!' ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23, eAwardType_Achievement); // 'Return To Sender' ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24, eAwardType_Achievement); // 'Into Fire' ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25, eAwardType_Achievement); // 'Local Brewery' ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26, eAwardType_Achievement); // 'The End?' ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27, eAwardType_Achievement); // 'The End.' ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28, eAwardType_Achievement); // 'Enchanter'
#ifdef _EXTENDED_ACHIEVEMENTS ProfileManager.RegisterAward(eAward_overkill, ACHIEVEMENT_29, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_bookcase, ACHIEVEMENT_30, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_adventuringTime, ACHIEVEMENT_31, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_repopulation, ACHIEVEMENT_32, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_diamondsToYou, ACHIEVEMENT_33, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_eatPorkChop, ACHIEVEMENT_34, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_play100Days, ACHIEVEMENT_35, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_arrowKillCreeper, ACHIEVEMENT_36, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_theHaggler, ACHIEVEMENT_37, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_potPlanter, ACHIEVEMENT_38, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_itsASign, ACHIEVEMENT_39, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_ironBelly, ACHIEVEMENT_40, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_haveAShearfulDay, ACHIEVEMENT_41, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_rainbowCollection, ACHIEVEMENT_42, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_stayinFrosty, ACHIEVEMENT_43, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_chestfulOfCobblestone, ACHIEVEMENT_44, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_renewableEnergy, ACHIEVEMENT_45, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_musicToMyEars, ACHIEVEMENT_46, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_bodyGuard, ACHIEVEMENT_47, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_ironMan, ACHIEVEMENT_48, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_zombieDoctor, ACHIEVEMENT_49, eAwardType_Achievement); ProfileManager.RegisterAward(eAward_lionTamer, ACHIEVEMENT_50, eAwardType_Achievement);#endif
#if 0 ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK); ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);#endif // Rich Presence init - number of presences, number of contexts //printf("Rich presence strings are hard coded on PS3 for now, must change this!\n"); ProfileManager.RichPresenceInit(4,1); ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_Orbis::SetRichPresence); char *pchRichPresenceString;
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE); ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_IDLE); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MENUS); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE); ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString);
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString); pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING); ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString);
}
int StartMinecraftThreadProc( void* lpParameter ){ Vec3::UseDefaultThreadStorage(); AABB::UseDefaultThreadStorage(); Tesselator::CreateNewThreadStorage(1024*1024); RenderManager.InitialiseContext(); Minecraft::start(wstring(),wstring()); delete Tesselator::getInstance(); return 0;}
int main(int argc, const char *argv[] ){ app.DebugPrintf("---main()\n"); OrbisInit();
#if 0 // Main message loop MSG msg = {0}; while( WM_QUIT != msg.message ) { if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { Render(); } }
return (int) msg.wParam;#endif
static bool bTrialTimerDisplayed=true;
#ifdef MEMORY_TRACKING ResetMem(); MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));#endif
#if 0 // Initialize D3D hr = InitD3D( &pDevice, &d3dpp ); g_pD3DDevice = pDevice; if( FAILED(hr) ) { app.DebugPrintf ( "Failed initializing D3D.\n" ); return -1; }
// Initialize the application, assuming sharing of the d3d interface. hr = app.InitShared( pDevice, &d3dpp, XuiPNGTextureLoader );
if ( FAILED(hr) ) { app.DebugPrintf ( "Failed initializing application.\n" ); return -1; }
#endif
char *usrdirPath= getUsrDirPath();
strcpy(usrdirPath,"/app0");
RenderManager.Initialise();
// Read the file containing the product codes app.DebugPrintf("---ReadProductCodes()\n"); if(app.ReadProductCodes()==FALSE) { // can't continue app.FatalLoadError(); }
// StorageManager.SetDLCProductCode(app.GetProductCode());// StorageManager.SetProductUpgradeKey(app.GetUpgradeKey()); // ProfileManager.SetServiceID(app.GetCommerceCategory());
SceNpContentRestriction param; memset(¶m, 0x0, sizeof(param)); param.size = sizeof(param);
SceNpAgeRestriction ageRestriction[5]; memset(ageRestriction, 0x0, sizeof(ageRestriction));
bool bCircleCrossSwapped = false; switch(app.GetProductSKU()) { case e_sku_SCEA: // ESRB EVERYONE 10+ param.defaultAgeRestriction = 10; break; case e_sku_SCEJ: bCircleCrossSwapped = true; // 4J Stu - Intentional fall-through case e_sku_SCEE: // PEGI 7+ param.defaultAgeRestriction = 7;
// USK 6+ strncpy(ageRestriction[0].countryCode.data, "de" , 2); ageRestriction[0].age = 6;
// PG rating has no age, but for some reason the testers are saying it's 8 strncpy(ageRestriction[1].countryCode.data, "au" , 2); ageRestriction[1].age = 8;
strncpy(ageRestriction[2].countryCode.data, "ru" , 2); ageRestriction[2].age = 6;
strncpy(ageRestriction[3].countryCode.data, "jp" , 2); ageRestriction[3].age = 0;
strncpy(ageRestriction[4].countryCode.data, "kr" , 2); ageRestriction[4].age = 0;
param.ageRestrictionCount = 5; param.ageRestriction = ageRestriction; break; }
InputManager.SetCircleCrossSwapped(bCircleCrossSwapped);
int err = sceNpSetContentRestriction(¶m); if (err < 0){ /* Error handling */ app.DebugPrintf("sceNpSetContentRestriction failed with error %08x\n", err); }
err = sceGameLiveStreamingInitialize(SCE_GAME_LIVE_STREAMING_HEAP_SIZE);
if(err < 0) { app.DebugPrintf("Failed to init sceGameLiveStreamingInitialize. %08x\n", err); }
err = sceGameLiveStreamingSetStandbyScreenResource("standy_screen");
if(err < 0) { app.DebugPrintf("Failed to set special standby screen resource. %08x\n", err); }
app.loadMediaArchive(); app.loadStringTable(); ui.init(1920,1080);
// storage manager is needed for the trial key check StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,""); StorageManager.SetSaveTitleExtraFileSuffix(app.GetString(IDS_SAVE_SUBTITLE_SUFFIX)); StorageManager.SetDLCInfoMap(app.GetSonyDLCMap()); app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL // 4J-PB - Kick of the check for trial or full version - requires ui to be initialised app.GetCommerce()->CheckForTrialUpgradeKey();
//////////////// // Initialise // ////////////////
#if 0 // 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params // are just copied from a sample app and may need changed for our purposes // Start XAudio2 hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR ); if( FAILED( hr ) ) { app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr ); app.FatalLoadError(); }
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers) hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL); if ( FAILED( hr ) ) { app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr ); app.FatalLoadError(); }
#endif app.InitTime(); NPToolkit.init();
// Set the number of possible joypad layouts that the user can switch between, and the number of actions InputManager.Initialise(1,5,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
// Set the default joypad action mappings for Minecraft DefineActions(); InputManager.SetJoypadMapVal(0,0); InputManager.SetKeyRepeatRate(0.3f,0.2f);
// looks like the PS4 controller is a good bit more sensitive than PS3. Defaults in the lib are 10000 for deadzone and 32767 for movement range InputManager.SetDeadzoneAndMovementRange(10000,20000,32767);
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
SceNpCommunicationId commsId; SceNpCommunicationSignature commsSig;
ProfileManager.Initialise( &commsId, //SQRNetworkManager::GetSceNpCommsId(), &commsSig, //SQRNetworkManager::GetSceNpCommsSig(), PROFILE_VERSION_BUILD_JUNE14, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA, app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, &app.uiGameDefinedDataChangedBitmask);
// register the awards RegisterAwardsWithProfileManager();
// register the get string function with the profile lib, so it can be called within the lib
ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString); ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE);
StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME)); StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE)); StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE)); StorageManager.SetCorruptSaveName((WCHAR *)app.GetString(IDS_CORRUPTSAVE_TITLE));#if (defined _FINAL_BUILD) || (defined _ART_BUILD) StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix()); #else // Use debug directory to prevent debug saves being loaded/edited in package build (since debug can't edit package save games this causes various problems) StorageManager.SetGameSaveFolderPrefix("DEBUG01899");#endif StorageManager.SetMaxSaves(99);
byteArray baOptionsIcon = app.getArchiveFile(L"DefaultOptionsImage228x128.png"); byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png"); byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage228x128.png");
StorageManager.InitialiseProfileData(PROFILE_VERSION_BUILD_JUNE14, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA, app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, &app.uiGameDefinedDataChangedBitmask);
StorageManager.SetDefaultImages((PBYTE)baOptionsIcon.data, baOptionsIcon.length,(PBYTE)baSaveImage.data, baSaveImage.length,(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
// Set function to be called if a save game operation can't complete due to running out of storage space etc. StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
// Temporary - set a single user for quadrant 0 for the storage manager. Will need to do more to link this aspect of the storage manager is once we have proper profile management.
SceUserServiceUserId aUserIds[4]; memset(aUserIds, 0, sizeof(aUserIds)); int ret = sceUserServiceGetInitialUser(&aUserIds[0]); assert(ret == SCE_OK); StorageManager.SetQuadrantUserIds(aUserIds);
#if 0 // Set up the global title storage path StorageManager.StoreTMSPathName();
// set a function to be called when the ethernet is disconnected, so we can back out if required ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app); #endif // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
// Set a callback for the default player options to be set - when there is no profile data for the player StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app); StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
// Set a callback to deal with old profile versions needing updated to new versions StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
// Set a callback for when there is a read error on profile data //StorageManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
// QNet needs to be setup after profile manager, as we do not want its Notify listener to handle // XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the // ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
g_NetworkManager.Initialise();
// debug switch to trial version ProfileManager.SetDebugFullOverride(true);#if 0
//ProfileManager.AddDLC(2); StorageManager.SetDLCPackageRoot("DLCDrive"); StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app); // Kinect !
if(XNuiGetHardwareStatus()!=0) { // If the Kinect Sensor is not physically connected, this function returns 0. NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH | NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD ); }
// Sentient ! hr = TelemetryManager->Init();
#endif // Initialise TLS for tesselator, for this main thread Tesselator::CreateNewThreadStorage(1024*1024); // Initialise TLS for AABB and Vec3 pools, for this main thread AABB::CreateNewThreadStorage(); Vec3::CreateNewThreadStorage(); IntCache::CreateNewThreadStorage(); Compression::CreateNewThreadStorage(); OldChunkStorage::CreateNewThreadStorage(); Level::enableLightingCache(); Tile::CreateNewThreadStorage();
Minecraft::main();
// Minecraft::main () used to call Minecraft::Start, but this takes ~2.5 seconds, so now running this in another thread // so we can do some basic renderer calls whilst it is happening. This is at attempt to stop getting TRC failure on SubmitDone taking > 5 seconds on boot C4JThread *minecraftThread = new C4JThread(&StartMinecraftThreadProc, NULL, "Running minecraft start"); minecraftThread->Run(); do { RenderManager.StartFrame(); Sleep(20); RenderManager.Present(); } while (minecraftThread->isRunning()); delete minecraftThread;
Minecraft *pMinecraft=Minecraft::GetInstance();
app.InitGameSettings(); // read the options here for controller 0 StorageManager.ReadFromProfile(0);
// 4J-PB - have to hide the auto splashscreen, or we never see our game sceSystemServiceHideSplashScreen();
#if 0 //bool bDisplayPauseMenu=false;
// set the default gamma level float fVal=50.0f*327.68f; RenderManager.UpdateGamma((unsigned short)fVal);
// load any skins //app.AddSkinsToMemoryTextureFiles();#endif // set the default profile values for(int i=0;i<XUSER_MAX_COUNT;i++) { app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(i),i); }#if 0
// set the achievement text for a trial achievement, now we have the string table loaded ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL); ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT); ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT); ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT); ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT); ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
// Set up a debug character press sequence#ifndef _FINAL_BUILD app.SetDebugSequence("LRLRYYY");#endif
// Initialise the social networking manager. CSocialManager::Instance()->Initialise();
// Update the base scene quick selects now that the minecraft class exists //CXuiSceneBase::UpdateScreenSettings(0);#endif app.InitialiseTips();#if 0
DWORD initData=0;
#ifndef _FINAL_BUILD#ifndef _DEBUG #pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")#endif#endif
// Set the default sound levels pMinecraft->options->set(Options::Option::MUSIC,1.0f); pMinecraft->options->set(Options::Option::SOUND,1.0f);
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);#endif //app.TemporaryCreateGameStart();
//Sleep(10000);#if 0 // Intro loop ? while(app.IntroRunning()) { ProfileManager.Tick(); // Tick XUI app.RunFrame();
// 4J : WESTY : Added to ensure we always have clear background for intro. RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255)); RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Render XUI hr = app.Render();
// Present the frame. RenderManager.Present();
// Update XUI Timers hr = XuiTimersRun(); }#endif
// 4J-PB - Moved here because it crashed when the network init was called if left where it was before. // We should track down why though... app.DebugPrintf("---init sound engine()\n");
pMinecraft->soundEngine->init(NULL);
while (TRUE) { SonyVoiceChat_Orbis::tick(); RenderManager.StartFrame();#if 0 if(pMinecraft->soundEngine->isStreamingWavebankReady() && !pMinecraft->soundEngine->isPlayingStreamingGameMusic() && !pMinecraft->soundEngine->isPlayingStreamingCDMusic() ) { // play some music in the menus pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false); }#endif app.UpdateTime(); PIXBeginNamedEvent(0,"Input manager tick"); InputManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Profile manager tick"); ProfileManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Storage manager tick"); StorageManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Render manager tick"); RenderManager.Tick(); PIXEndNamedEvent();
// Tick the social networking manager. PIXBeginNamedEvent(0,"Social network manager tick");// CSocialManager::Instance()->Tick(); PIXEndNamedEvent(); // Tick sentient. PIXBeginNamedEvent(0,"Sentient tick"); MemSect(37);// SentientManager.Tick(); MemSect(0); PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Network manager do work #1"); g_NetworkManager.DoWork(); PIXEndNamedEvent();
LeaderboardManager::Instance()->Tick(); // Render game graphics. if(app.GetGameStarted()) { pMinecraft->run_middle(); app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) ); } else { MemSect(28); pMinecraft->soundEngine->tick(NULL, 0.0f); MemSect(0); pMinecraft->textures->tick(true,false); IntCache::Reset(); if( app.GetReallyChangingSessionType() ) { pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game } } pMinecraft->soundEngine->playMusicTick();
static bool bInitnet=false;
if(bInitnet) { g_NetworkManager.Initialise(); }
#ifdef MEMORY_TRACKING static bool bResetMemTrack = false; static bool bDumpMemTrack = false;
MemPixStuff();
if( bResetMemTrack ) { ResetMem(); MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); bResetMemTrack = false; }
if( bDumpMemTrack ) { DumpMem(); bDumpMemTrack = false; MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); printf("Renderer used: %d\n",RenderManager.CBuffSize(-1)); }#endif#if 0 static bool bDumpTextureUsage = false; if( bDumpTextureUsage ) { RenderManager.TextureGetStats(); bDumpTextureUsage = false; }#endif ui.tick(); ui.render();#if 0 app.HandleButtonPresses();
// store the minecraft renderstates, and re-set them after the xui render GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
// Tick XUI PIXBeginNamedEvent(0,"Xui running"); app.RunFrame(); PIXEndNamedEvent();
// Render XUI
PIXBeginNamedEvent(0,"XUI render"); MemSect(7); hr = app.Render(); MemSect(0); GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2); PIXEndNamedEvent();
for(int i=0;i<8;i++) { if(RenderStateA2[i]!=RenderStateA[i]) { //printf("Reseting RenderStateA[%d] after a XUI render\n",i); pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]); } } for(int i=0;i<5;i++) { if(SamplerStateA2[i]!=SamplerStateA[i]) { //printf("Reseting SamplerStateA[%d] after a XUI render\n",i); pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]); } }
RenderManager.Set_matrixDirty();#endif // Present the frame. RenderManager.Present();
ui.CheckMenuDisplayed(); PIXBeginNamedEvent(0,"Profile load check"); // has the game defined profile data been changed (by a profile load) if(app.uiGameDefinedDataChangedBitmask!=0) { void *pData; for(int i=0;i<XUSER_MAX_COUNT;i++) { if(app.uiGameDefinedDataChangedBitmask&(1<<i)) { // It has - game needs to update its values with the data from the profile pData=StorageManager.GetGameDefinedProfileData(i); // reset the changed flag app.ClearGameSettingsChangedFlag(i); app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i); app.ApplyGameSettingsChanged(i);
#ifdef _DEBUG_MENUS_ENABLED if(app.DebugSettingsOn()) { app.ActionDebugMask(i); } else { // force debug mask off app.ActionDebugMask(i,true); }#endif // clear the stats first - there could have beena signout and sign back in in the menus // need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game pMinecraft->stats[ i ]->clear(); pMinecraft->stats[i]->parse(pData); }
}
// clear the flag app.uiGameDefinedDataChangedBitmask=0; } PIXEndNamedEvent();
// 4J-PB - Monitor the options save for a space issue bool bOptionsNoSpace=false; for(int i=0;i<XUSER_MAX_COUNT;i++) { if(bOptionsNoSpace==false) { if(app.GetOptionsCallbackStatus(i)==C4JStorage::eOptions_Callback_Write_Fail_NoSpace) { // get the game to bring up the save space handling bOptionsNoSpace=true; app.SetOptionsCallbackStatus(i,C4JStorage::eOptions_Callback_Idle); app.SetAction(i,eAppAction_OptionsSaveNoSpace); } } }
PIXBeginNamedEvent(0,"Network manager do work #2"); g_NetworkManager.DoWork(); PIXEndNamedEvent();
#if 0 PIXBeginNamedEvent(0,"Misc extra xui"); // Update XUI Timers hr = XuiTimersRun();
#endif // Any threading type things to deal with from the xui side? app.HandleXuiActions();#if 0 PIXEndNamedEvent();#endif
// 4J-PB - Update the trial timer display if we are in the trial version if(!ProfileManager.IsFullVersion()) { // display the trial timer if(app.GetGameStarted()) { // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down if(app.IsAppPaused()) { app.UpdateTrialPausedTimer(); } ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad()); } } else { // need to turn off the trial timer if it was on , and we've unlocked the full version if(bTrialTimerDisplayed) { ui.ShowTrialTimer(false); bTrialTimerDisplayed=false; } }
// PS4 DLC app.CommerceTick(); app.SystemServiceTick();
app.SaveDataDialogTick(); app.PatchAvailableDialogTick();
// Fix for #7318 - Title crashes after short soak in the leaderboards menu // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset Vec3::resetPool(); }
// Free resources, unregister custom classes, and exit.// app.Uninit();// g_pd3dDevice->Release();}
vector<uint8_t *> vRichPresenceStrings;
// convert wstring to UTF-8 stringstd::string wstring_to_utf8 (const std::wstring& str){ std::wstring_convert<std::codecvt_utf8<wchar_t>> myconv; return myconv.to_bytes(str);}
uint8_t *mallocAndCreateUTF8ArrayFromString(int iID){ int result; LPCWSTR wchString=app.GetString(iID);
std::wstring srcString = wchString; std::string dstString = wstring_to_utf8(srcString);
int dst_len = dstString.size()+1; uint8_t *strUtf8=(uint8_t *)malloc(dst_len); memcpy(strUtf8, dstString.c_str(), dst_len);
return strUtf8;}
uint8_t * AddRichPresenceString(int iID){ uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID); if( strUtf8 != NULL ) { vRichPresenceStrings.push_back(strUtf8); } return strUtf8;}
void FreeRichPresenceStrings(){ uint8_t *strUtf8; for(int i=0;i<vRichPresenceStrings.size();i++) { strUtf8=vRichPresenceStrings.at(i); free(strUtf8); } vRichPresenceStrings.clear();}
#ifdef MEMORY_TRACKING
int totalAllocGen = 0;unordered_map<int,int> allocCounts;bool trackEnable = false;bool trackStarted = false;volatile size_t sizeCheckMin = 1160;volatile size_t sizeCheckMax = 1160;volatile int sectCheck = 48;CRITICAL_SECTION memCS;DWORD tlsIdx;
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes){ if( !trackStarted ) { void *p = XMemAllocDefault(dwSize,dwAllocAttributes); size_t realSize = XMemSizeDefault(p, dwAllocAttributes); totalAllocGen += realSize; return p; }
EnterCriticalSection(&memCS);
void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes); size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
if( trackEnable ) {#if 1 int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f; *(((unsigned char *)p)+realSize) = sect;
if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) ) { app.DebugPrintf("Found one\n"); }#endif
if( p ) { totalAllocGen += realSize; trackEnable = false; int key = ( sect << 26 ) | realSize; int oldCount = allocCounts[key]; allocCounts[key] = oldCount + 1;
trackEnable = true; } } LeaveCriticalSection(&memCS);
return p;}
void* operator new (size_t size){ return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));}
void operator delete (void *p){ XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));}
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes){ bool special = false; if( dwAllocAttributes == 0 ) { dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP); special = true; } if(!trackStarted ) { size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes); XMemFreeDefault(pAddress, dwAllocAttributes); totalAllocGen -= realSize; return; } EnterCriticalSection(&memCS); if( pAddress ) { size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16; if(trackEnable) { int sect = *(((unsigned char *)pAddress)+realSize); totalAllocGen -= realSize; trackEnable = false; int key = ( sect << 26 ) | realSize; int oldCount = allocCounts[key]; allocCounts[key] = oldCount - 1; trackEnable = true;
} XMemFreeDefault(pAddress, dwAllocAttributes); } LeaveCriticalSection(&memCS);}
SIZE_T WINAPI XMemSize( PVOID pAddress, DWORD dwAllocAttributes){ if( trackStarted ) { return XMemSizeDefault(pAddress, dwAllocAttributes) - 16; } else { return XMemSizeDefault(pAddress, dwAllocAttributes); }}
void DumpMem(){ int totalLeak = 0; for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) { if(it->second > 0 ) { app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second); totalLeak += ( it->first & 0x03ffffff ) * it->second; } } app.DebugPrintf("Total %d\n",totalLeak);}
void ResetMem(){ if( !trackStarted ) { trackEnable = true; trackStarted = true; totalAllocGen = 0; InitializeCriticalSection(&memCS); tlsIdx = TlsAlloc(); } EnterCriticalSection(&memCS); trackEnable = false; allocCounts.clear(); trackEnable = true; LeaveCriticalSection(&memCS);}
void MemSect(int section){ unsigned int value = (unsigned int)TlsGetValue(tlsIdx); if( section == 0 ) // pop { value = (value >> 6) & 0x03ffffff; } else { value = (value << 6) | section; } TlsSetValue(tlsIdx, (LPVOID)value);}
void MemPixStuff(){ const int MAX_SECT = 46;
int totals[MAX_SECT] = {0};
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) { if(it->second > 0 ) { int sect = ( it->first >> 26 ) & 0x3f; int bytes = it->first & 0x03ffffff; totals[sect] += bytes * it->second; } }
unsigned int allSectsTotal = 0; for( int i = 0; i < MAX_SECT; i++ ) { allSectsTotal += totals[i]; PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i); }
PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");}
#endif