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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.5 kB · 43 lines
C++
at main
12345678910111213141516171819202122232425262728293031323334353637383940414243#include "stdafx.h"#include "OcelotRenderer.h"#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
ResourceLocation OcelotRenderer::CAT_BLACK_LOCATION = ResourceLocation(TN_MOB_CAT_BLACK);ResourceLocation OcelotRenderer::CAT_OCELOT_LOCATION = ResourceLocation(TN_MOB_OCELOT);ResourceLocation OcelotRenderer::CAT_RED_LOCATION = ResourceLocation(TN_MOB_CAT_RED);ResourceLocation OcelotRenderer::CAT_SIAMESE_LOCATION = ResourceLocation(TN_MOB_CAT_SIAMESE);
OcelotRenderer::OcelotRenderer(Model *model, float shadow) : MobRenderer(model, shadow){}
void OcelotRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a){ MobRenderer::render(_mob, x, y, z, rot, a);}
ResourceLocation *OcelotRenderer::getTextureLocation(shared_ptr<Entity> entity){ shared_ptr<Ocelot> cat = dynamic_pointer_cast<Ocelot>(entity);
switch (cat->getCatType()) { default: case Ocelot::TYPE_OCELOT: return &CAT_OCELOT_LOCATION; case Ocelot::TYPE_BLACK: return &CAT_BLACK_LOCATION; case Ocelot::TYPE_RED: return &CAT_RED_LOCATION; case Ocelot::TYPE_SIAMESE: return &CAT_SIAMESE_LOCATION; }}
void OcelotRenderer::scale(shared_ptr<LivingEntity> _mob, float a){ // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here - // do some casting around instead shared_ptr<Ocelot> mob = dynamic_pointer_cast<Ocelot>(_mob); MobRenderer::scale(mob, a); if (mob->isTame()) { glScalef(.8f, .8f, .8f); }}