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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.2 kB · 43 lines
C
at main
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#include "Model.h"
class OcelotModel : public Model{private: ModelPart *backLegL, *backLegR; ModelPart *frontLegL, *frontLegR; ModelPart *tail1, *tail2, *head, *body;
static const int SNEAK_STATE = 0; static const int WALK_STATE = 1; static const int SPRINT_STATE = 2; static const int SITTING_STATE = 3;
int state;
static const float xo; static const float yo; static const float zo;
static const float headWalkY; static const float headWalkZ; static const float bodyWalkY; static const float bodyWalkZ; static const float tail1WalkY; static const float tail1WalkZ; static const float tail2WalkY; static const float tail2WalkZ; static const float backLegY; static const float backLegZ; static const float frontLegY; static const float frontLegZ ;
public: OcelotModel();
void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); void render(OcelotModel *model, float scale, bool usecompiled); void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0); void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a);};