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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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18 kB · 635 lines
C++
at main
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ModelHorse::ModelHorse(){ texWidth = 128; texHeight = 128;
// TODO: All rotation magic numbers in this method Body = new ModelPart(this, 0, 34); Body->addBox(-5.f, -8.f, -19.f, 10, 10, 24); Body->setPos(0.f, 11.f, 9.f);
TailA = new ModelPart(this, 44, 0); TailA->addBox(-1.f, -1.f, 0.f, 2, 2, 3); TailA->setPos(0.f, 3.f, 14.f); setRotation(TailA, -1.134464f, 0.f, 0.f);
TailB = new ModelPart(this, 38, 7); TailB->addBox(-1.5f, -2.f, 3.f, 3, 4, 7); TailB->setPos(0.f, 3.f, 14.f); setRotation(TailB, -1.134464f, 0.f, 0.f);
TailC = new ModelPart(this, 24, 3); TailC->addBox(-1.5f, -4.5f, 9.f, 3, 4, 7); TailC->setPos(0.f, 3.f, 14.f); setRotation(TailC, -1.40215f, 0.f, 0.f);
Leg1A = new ModelPart(this, 78, 29); Leg1A->addBox(-2.5f, -2.f, -2.5f, 4, 9, 5); Leg1A->setPos(4.f, 9.f, 11.f);
Leg1B = new ModelPart(this, 78, 43); Leg1B->addBox(-2.f, 0.f, -1.5f, 3, 5, 3); Leg1B->setPos(4.f, 16.f, 11.f);
Leg1C = new ModelPart(this, 78, 51); Leg1C->addBox(-2.5f, 5.1f, -2.f, 4, 3, 4); Leg1C->setPos(4.f, 16.f, 11.f);
Leg2A = new ModelPart(this, 96, 29); Leg2A->addBox(-1.5f, -2.f, -2.5f, 4, 9, 5); Leg2A->setPos(-4.f, 9.f, 11.f);
Leg2B = new ModelPart(this, 96, 43); Leg2B->addBox(-1.f, 0.f, -1.5f, 3, 5, 3); Leg2B->setPos(-4.f, 16.f, 11.f);
Leg2C = new ModelPart(this, 96, 51); Leg2C->addBox(-1.5f, 5.1f, -2.f, 4, 3, 4); Leg2C->setPos(-4.f, 16.f, 11.f);
Leg3A = new ModelPart(this, 44, 29); Leg3A->addBox(-1.9f, -1.f, -2.1f, 3, 8, 4); Leg3A->setPos(4.f, 9.f, -8.f);
Leg3B = new ModelPart(this, 44, 41); Leg3B->addBox(-1.9f, 0.f, -1.6f, 3, 5, 3); Leg3B->setPos(4.f, 16.f, -8.f);
Leg3C = new ModelPart(this, 44, 51); Leg3C->addBox(-2.4f, 5.1f, -2.1f, 4, 3, 4); Leg3C->setPos(4.f, 16.f, -8.f);
Leg4A = new ModelPart(this, 60, 29); Leg4A->addBox(-1.1f, -1.f, -2.1f, 3, 8, 4); Leg4A->setPos(-4.f, 9.f, -8.f);
Leg4B = new ModelPart(this, 60, 41); Leg4B->addBox(-1.1f, 0.f, -1.6f, 3, 5, 3); Leg4B->setPos(-4.f, 16.f, -8.f);
Leg4C = new ModelPart(this, 60, 51); Leg4C->addBox(-1.6f, 5.1f, -2.1f, 4, 3, 4); Leg4C->setPos(-4.f, 16.f, -8.f);
Head = new ModelPart(this, 0, 0); Head->addBox(-2.5f, -10.f, -1.5f, 5, 5, 7); Head->setPos(0.f, 4.f, -10.f); setRotation(Head, 0.5235988f, 0.f, 0.f);
UMouth = new ModelPart(this, 24, 18); UMouth->addBox(-2.f, -10.f, -7.f, 4, 3, 6); UMouth->setPos(0.f, 3.95f, -10.f); setRotation(UMouth, 0.5235988f, 0.f, 0.f);
LMouth = new ModelPart(this, 24, 27); LMouth->addBox(-2.f, -7.f, -6.5f, 4, 2, 5); LMouth->setPos(0.f, 4.f, -10.f); setRotation(LMouth, 0.5235988f, 0.f, 0.f);
Head->addChild(UMouth); Head->addChild(LMouth);
Ear1 = new ModelPart(this, 0, 0); Ear1->addBox(0.45f, -12.f, 4.f, 2, 3, 1); Ear1->setPos(0.f, 4.f, -10.f); setRotation(Ear1, 0.5235988f, 0.f, 0.f);
Ear2 = new ModelPart(this, 0, 0); Ear2->addBox(-2.45f, -12.f, 4.f, 2, 3, 1); Ear2->setPos(0.f, 4.f, -10.f); setRotation(Ear2, 0.5235988f, 0.f, 0.f);
MuleEarL = new ModelPart(this, 0, 12); MuleEarL->addBox(-2.f, -16.f, 4.f, 2, 7, 1); MuleEarL->setPos(0.f, 4.f, -10.f); setRotation(MuleEarL, 0.5235988f, 0.f, 0.2617994f);
MuleEarR = new ModelPart(this, 0, 12); MuleEarR->addBox(0.f, -16.f, 4.f, 2, 7, 1); MuleEarR->setPos(0.f, 4.f, -10.f); setRotation(MuleEarR, 0.5235988f, 0.f, -0.2617994f);
Neck = new ModelPart(this, 0, 12); Neck->addBox(-2.05f, -9.8f, -2.f, 4, 14, 8); Neck->setPos(0.f, 4.f, -10.f); setRotation(Neck, 0.5235988f, 0.f, 0.f);
Bag1 = new ModelPart(this, 0, 34); Bag1->addBox(-3.f, 0.f, 0.f, 8, 8, 3); Bag1->setPos(-7.5f, 3.f, 10.f); setRotation(Bag1, 0.f, 1.570796f, 0.f);
Bag2 = new ModelPart(this, 0, 47); Bag2->addBox(-3.f, 0.f, 0.f, 8, 8, 3); Bag2->setPos(4.5f, 3.f, 10.f); setRotation(Bag2, 0.f, 1.570796f, 0.f);
Saddle = new ModelPart(this, 80, 0); Saddle->addBox(-5.f, 0.f, -3.f, 10, 1, 8); Saddle->setPos(0.f, 2.f, 2.f);
SaddleB = new ModelPart(this, 106, 9); SaddleB->addBox(-1.5f, -1.f, -3.f, 3, 1, 2); SaddleB->setPos(0.f, 2.f, 2.f);
SaddleC = new ModelPart(this, 80, 9); SaddleC->addBox(-4.f, -1.f, 3.f, 8, 1, 2); SaddleC->setPos(0.f, 2.f, 2.f);
SaddleL2 = new ModelPart(this, 74, 0); SaddleL2->addBox(-0.5f, 6.f, -1.f, 1, 2, 2); SaddleL2->setPos(5.f, 3.f, 2.f);
SaddleL = new ModelPart(this, 70, 0); SaddleL->addBox(-0.5f, 0.f, -0.5f, 1, 6, 1); SaddleL->setPos(5.f, 3.f, 2.f);
SaddleR2 = new ModelPart(this, 74, 4); SaddleR2->addBox(-0.5f, 6.f, -1.f, 1, 2, 2); SaddleR2->setPos(-5.f, 3.f, 2.f);
SaddleR = new ModelPart(this, 80, 0); SaddleR->addBox(-0.5f, 0.f, -0.5f, 1, 6, 1); SaddleR->setPos(-5.f, 3.f, 2.f);
SaddleMouthL = new ModelPart(this, 74, 13); SaddleMouthL->addBox(1.5f, -8.f, -4.f, 1, 2, 2); SaddleMouthL->setPos(0.f, 4.f, -10.f); setRotation(SaddleMouthL, 0.5235988f, 0.f, 0.f);
SaddleMouthR = new ModelPart(this, 74, 13); SaddleMouthR->addBox(-2.5f, -8.f, -4.f, 1, 2, 2); SaddleMouthR->setPos(0.f, 4.f, -10.f); setRotation(SaddleMouthR, 0.5235988f, 0.f, 0.f);
SaddleMouthLine = new ModelPart(this, 44, 10); SaddleMouthLine->addBox(2.6f, -6.f, -6.f, 0, 3, 16); SaddleMouthLine->setPos(0.f, 4.f, -10.f);
SaddleMouthLineR = new ModelPart(this, 44, 5); SaddleMouthLineR->addBox(-2.6f, -6.f, -6.f, 0, 3, 16); SaddleMouthLineR->setPos(0.f, 4.f, -10.f);
Mane = new ModelPart(this, 58, 0); Mane->addBox(-1.f, -11.5f, 5.f, 2, 16, 4); Mane->setPos(0.f, 4.f, -10.f); setRotation(Mane, 0.5235988f, 0.f, 0.f);
HeadSaddle = new ModelPart(this, 80, 12); HeadSaddle->addBox(-2.5f, -10.1f, -7.f, 5, 5, 12, 0.2f); HeadSaddle->setPos(0.f, 4.f, -10.f); setRotation(HeadSaddle, 0.5235988f, 0.f, 0.f);
// 4J added - compile now to avoid random performance hit first time cubes are rendered Head->compile(1.0f/16.0f);; UMouth->compile(1.0f/16.0f);; LMouth->compile(1.0f/16.0f);; Ear1->compile(1.0f/16.0f);; Ear2->compile(1.0f/16.0f);; MuleEarL->compile(1.0f/16.0f);; MuleEarR->compile(1.0f/16.0f);; Neck->compile(1.0f/16.0f);; HeadSaddle->compile(1.0f/16.0f);; Mane->compile(1.0f/16.0f);;
Body->compile(1.0f/16.0f);; TailA->compile(1.0f/16.0f);; TailB->compile(1.0f/16.0f);; TailC->compile(1.0f/16.0f);;
Leg1A->compile(1.0f/16.0f);; Leg1B->compile(1.0f/16.0f);; Leg1C->compile(1.0f/16.0f);;
Leg2A->compile(1.0f/16.0f);; Leg2B->compile(1.0f/16.0f);; Leg2C->compile(1.0f/16.0f);;
Leg3A->compile(1.0f/16.0f);; Leg3B->compile(1.0f/16.0f);; Leg3C->compile(1.0f/16.0f);;
Leg4A->compile(1.0f/16.0f);; Leg4B->compile(1.0f/16.0f);; Leg4C->compile(1.0f/16.0f);;
Bag1->compile(1.0f/16.0f);; Bag2->compile(1.0f/16.0f);;
Saddle->compile(1.0f/16.0f);; SaddleB->compile(1.0f/16.0f);; SaddleC->compile(1.0f/16.0f);;
SaddleL->compile(1.0f/16.0f);; SaddleL2->compile(1.0f/16.0f);;
SaddleR->compile(1.0f/16.0f);; SaddleR2->compile(1.0f/16.0f);;
SaddleMouthL->compile(1.0f/16.0f);; SaddleMouthR->compile(1.0f/16.0f);;
SaddleMouthLine->compile(1.0f/16.0f);; SaddleMouthLineR->compile(1.0f/16.0f);;}
void ModelHorse::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled){ shared_ptr<EntityHorse> entityhorse = dynamic_pointer_cast<EntityHorse>(entity);
int type = entityhorse->getType(); float eating = entityhorse->getEatAnim(0); bool adult = (entityhorse->isAdult()); bool saddled = adult && entityhorse->isSaddled(); bool chested = adult && entityhorse->isChestedHorse(); bool largeEars = type == EntityHorse::TYPE_DONKEY || type == EntityHorse::TYPE_MULE; float sizeFactor = entityhorse->getFoalScale();
bool rider = (entityhorse->rider.lock() != NULL);
if (saddled) { HeadSaddle->render(scale, usecompiled); Saddle->render(scale, usecompiled); SaddleB->render(scale, usecompiled); SaddleC->render(scale, usecompiled); SaddleL->render(scale, usecompiled); SaddleL2->render(scale, usecompiled); SaddleR->render(scale, usecompiled); SaddleR2->render(scale, usecompiled); SaddleMouthL->render(scale, usecompiled); SaddleMouthR->render(scale, usecompiled);
if (rider) { SaddleMouthLine->render(scale, usecompiled); SaddleMouthLineR->render(scale, usecompiled); } }
// render legs if (!adult) { glPushMatrix(); glScalef(sizeFactor, .5f + sizeFactor * .5f, sizeFactor); glTranslatef(0, .95f * (1.0f - sizeFactor), 0); } Leg1A->render(scale, usecompiled); Leg1B->render(scale, usecompiled); Leg1C->render(scale, usecompiled);
Leg2A->render(scale, usecompiled); Leg2B->render(scale, usecompiled); Leg2C->render(scale, usecompiled);
Leg3A->render(scale, usecompiled); Leg3B->render(scale, usecompiled); Leg3C->render(scale, usecompiled);
Leg4A->render(scale, usecompiled); Leg4B->render(scale, usecompiled); Leg4C->render(scale, usecompiled); if (!adult) { glPopMatrix();
glPushMatrix(); glScalef(sizeFactor, sizeFactor, sizeFactor); glTranslatef(0, 1.35f * (1.0f - sizeFactor), 0); } // render body Body->render(scale, usecompiled); TailA->render(scale, usecompiled); TailB->render(scale, usecompiled); TailC->render(scale, usecompiled); Neck->render(scale, usecompiled); Mane->render(scale, usecompiled); if (!adult) { glPopMatrix();
glPushMatrix(); float headScale = .5f + (sizeFactor * sizeFactor) * .5f; glScalef(headScale, headScale, headScale); if (eating <= 0) { glTranslatef(0, 1.35f * (1.0f - sizeFactor), 0); } else { glTranslatef(0, .9f * (1.0f - sizeFactor) * eating + (1.35f * (1.0f - sizeFactor)) * (1.0f - eating), .15f * (1.0f - sizeFactor) * eating); } } // render head if (largeEars) { MuleEarL->render(scale, usecompiled); MuleEarR->render(scale, usecompiled); } else { Ear1->render(scale, usecompiled); Ear2->render(scale, usecompiled); } Head->render(scale, usecompiled); if (!adult) { glPopMatrix(); } if (chested) { Bag1->render(scale, usecompiled); Bag2->render(scale, usecompiled); }}
void ModelHorse::setRotation(ModelPart *model, float x, float y, float z){ model->xRot = x; model->yRot = y; model->zRot = z;}
float ModelHorse::rotlerp(float from, float to, float a){ float diff = to - from; while (diff < -180) diff += 360; while (diff >= 180) diff -= 360; return from + a * diff;}
void ModelHorse::prepareMobModel(shared_ptr<LivingEntity> mob, float wp, float ws, float a){ Model::prepareMobModel(mob, wp, ws, a);
float bodyRot = rotlerp(mob->yBodyRotO, mob->yBodyRot, a); float headRot = rotlerp(mob->yHeadRotO, mob->yHeadRot, a); float headRotx = (mob->xRotO + (mob->xRot - mob->xRotO) * a); float headRotMinusBodyRot = headRot - bodyRot;
// TODO: Magic numbers float HeadXRot = (headRotx / 57.29578f); if (headRotMinusBodyRot > 20.f) { headRotMinusBodyRot = 20.f; } if (headRotMinusBodyRot < -20.f) { headRotMinusBodyRot = -20.f; }
/** * f = distance walked f1 = speed 0 - 1 f2 = timer */ if (ws > 0.2f) { HeadXRot = HeadXRot + (cos(wp * 0.4f) * 0.15f * ws); }
shared_ptr<EntityHorse> entityhorse = dynamic_pointer_cast<EntityHorse>(mob);
float eating = entityhorse->getEatAnim(a); float standing = entityhorse->getStandAnim(a); float iStanding = 1.0f - standing; float openMouth = entityhorse->getMouthAnim(a); bool tail = entityhorse->tailCounter != 0; bool saddled = entityhorse->isSaddled(); bool rider = entityhorse->rider.lock() != NULL; float bob = mob->tickCount + a;
float legAnim1 = cos((wp * 0.6662f) + 3.141593f); float legXRotAnim = legAnim1 * 0.8f * ws;
Head->y = 4.0f; Head->z = -10.f; TailA->y = 3.f; TailB->z = 14.f; Bag2->y = 3.f; Bag2->z = 10.f; Body->xRot = 0.f;
// TODO: Fix these magical numbers Head->xRot = 0.5235988f + (HeadXRot); Head->yRot = (headRotMinusBodyRot / 57.29578f);// fixes SMP bug
// interpolate positions and rotations based on current eating and standing animations { // TODO: Magic numbers Head->xRot = standing * ((15 * Mth::DEGRAD) + (HeadXRot)) + eating * 2.18166f + (1.0f - max(standing, eating)) * Head->xRot; Head->yRot = standing * (headRotMinusBodyRot / 57.29578f) + (1.0f - max(standing, eating)) * Head->yRot;
Head->y = standing * -6.f + eating * 11.0f + (1.0f - max(standing, eating)) * Head->y; Head->z = standing * -1.f + eating * -10.f + (1.0f - max(standing, eating)) * Head->z;
TailA->y = standing * 9.f + iStanding * TailA->y; TailB->z = standing * 18.f + iStanding * TailB->z; Bag2->y = standing * 5.5f + iStanding * Bag2->y; Bag2->z = standing * 15.f + iStanding * Bag2->z; Body->xRot = standing * (-45 / 57.29578f) + iStanding * Body->xRot; }
Ear1->y = Head->y; Ear2->y = Head->y; MuleEarL->y = Head->y; MuleEarR->y = Head->y; Neck->y = Head->y; UMouth->y = 0 + .02f; LMouth->y = 0; Mane->y = Head->y;
Ear1->z = Head->z; Ear2->z = Head->z; MuleEarL->z = Head->z; MuleEarR->z = Head->z; Neck->z = Head->z; UMouth->z = 0 + .02f - openMouth * 1; LMouth->z = 0 + openMouth * 1; Mane->z = Head->z;
Ear1->xRot = Head->xRot; Ear2->xRot = Head->xRot; MuleEarL->xRot = Head->xRot; MuleEarR->xRot = Head->xRot; Neck->xRot = Head->xRot; UMouth->xRot = 0 - (PI * .03f) * openMouth; LMouth->xRot = 0 + (PI * .05f) * openMouth;
Mane->xRot = Head->xRot;
Ear1->yRot = Head->yRot; Ear2->yRot = Head->yRot; MuleEarL->yRot = Head->yRot; MuleEarR->yRot = Head->yRot; Neck->yRot = Head->yRot; UMouth->yRot = 0; LMouth->yRot = 0; Mane->yRot = Head->yRot;
// (if chested) Bag1->xRot = legXRotAnim / 5.f; Bag2->xRot = -legXRotAnim / 5.f;
/** * knee joints Leg1 and Leg4 use LLegXRot Leg2 and Leg3 use RLegXRot */ { float r90 = PI * .5f; float r270 = PI * 1.5f; float r300 = -60 * Mth::DEGRAD; float standAngle = 15 * Mth::DEGRAD * standing; float bobValue = Mth::cos((bob * 0.6f) + 3.141593f);
Leg3A->y = -2.f * standing + 9.f * iStanding; Leg3A->z = -2.f * standing + -8.f * iStanding; Leg4A->y = Leg3A->y; Leg4A->z = Leg3A->z;
Leg1B->y = Leg1A->y + (Mth::sin(r90 + standAngle + iStanding * (-legAnim1 * 0.5f * ws)) * 7.f); Leg1B->z = Leg1A->z + (Mth::cos(r270 + standAngle + iStanding * (-legAnim1 * 0.5f * ws)) * 7.f);
Leg2B->y = Leg2A->y + (Mth::sin(r90 + standAngle + iStanding * (legAnim1 * 0.5f * ws)) * 7.f); Leg2B->z = Leg2A->z + (Mth::cos(r270 + standAngle + iStanding * (legAnim1 * 0.5f * ws)) * 7.f);
float rlegRot = (r300 + bobValue) * standing + legXRotAnim * iStanding; float llegRot = (r300 + -bobValue) * standing + -legXRotAnim * iStanding; Leg3B->y = Leg3A->y + (Mth::sin(r90 + rlegRot) * 7.f); Leg3B->z = Leg3A->z + (Mth::cos(r270 + rlegRot) * 7.f);
Leg4B->y = Leg4A->y + (Mth::sin(r90 + llegRot) * 7.f); Leg4B->z = Leg4A->z + (Mth::cos(r270 + llegRot) * 7.f);
Leg1A->xRot = standAngle + (-legAnim1 * 0.5f * ws) * iStanding; Leg1B->xRot = (-5 * Mth::DEGRAD) * standing + ((-legAnim1 * 0.5f * ws) - max(0.0f, legAnim1 * .5f * ws)) * iStanding; Leg1C->xRot = Leg1B->xRot;
Leg2A->xRot = standAngle + (legAnim1 * 0.5f * ws) * iStanding; Leg2B->xRot = (-5 * Mth::DEGRAD) * standing + ((legAnim1 * 0.5f * ws) - max(0.0f, -legAnim1 * .5f * ws)) * iStanding; Leg2C->xRot = Leg2B->xRot;
Leg3A->xRot = rlegRot; Leg3B->xRot = (Leg3A->xRot + PI * max(0.0f, (.2f + bobValue * .2f))) * standing + (legXRotAnim + max(0.0f, legAnim1 * 0.5f * ws)) * iStanding; Leg3C->xRot = Leg3B->xRot;
Leg4A->xRot = llegRot; Leg4B->xRot = (Leg4A->xRot + PI * max(0.0f, (.2f - bobValue * .2f))) * standing + (-legXRotAnim + max(0.0f, -legAnim1 * 0.5f * ws)) * iStanding; Leg4C->xRot = Leg4B->xRot; }
Leg1C->y = Leg1B->y; Leg1C->z = Leg1B->z; Leg2C->y = Leg2B->y; Leg2C->z = Leg2B->z; Leg3C->y = Leg3B->y; Leg3C->z = Leg3B->z; Leg4C->y = Leg4B->y; Leg4C->z = Leg4B->z;
if (saddled) {
Saddle->y = standing * .5f + iStanding * 2.f; Saddle->z = standing * 11.f + iStanding * 2.f;
SaddleB->y = Saddle->y; SaddleC->y = Saddle->y; SaddleL->y = Saddle->y; SaddleR->y = Saddle->y; SaddleL2->y = Saddle->y; SaddleR2->y = Saddle->y; Bag1->y = Bag2->y;
SaddleB->z = Saddle->z; SaddleC->z = Saddle->z; SaddleL->z = Saddle->z; SaddleR->z = Saddle->z; SaddleL2->z = Saddle->z; SaddleR2->z = Saddle->z; Bag1->z = Bag2->z;
Saddle->xRot = Body->xRot; SaddleB->xRot = Body->xRot; SaddleC->xRot = Body->xRot;
SaddleMouthLine->y = Head->y; SaddleMouthLineR->y = Head->y; HeadSaddle->y = Head->y; SaddleMouthL->y = Head->y; SaddleMouthR->y = Head->y;
SaddleMouthLine->z = Head->z; SaddleMouthLineR->z = Head->z; HeadSaddle->z = Head->z; SaddleMouthL->z = Head->z; SaddleMouthR->z = Head->z;
SaddleMouthLine->xRot = HeadXRot; SaddleMouthLineR->xRot = HeadXRot; HeadSaddle->xRot = Head->xRot; SaddleMouthL->xRot = Head->xRot; SaddleMouthR->xRot = Head->xRot; HeadSaddle->yRot = Head->yRot; SaddleMouthL->yRot = Head->yRot; SaddleMouthLine->yRot = Head->yRot; SaddleMouthR->yRot = Head->yRot; SaddleMouthLineR->yRot = Head->yRot;
if (rider) { // TODO: Magic number (smells like radians :D) SaddleL->xRot = -60 / 57.29578f; SaddleL2->xRot = -60 / 57.29578f; SaddleR->xRot = -60 / 57.29578f; SaddleR2->xRot = -60 / 57.29578f;
SaddleL->zRot = 0.f; SaddleL2->zRot = 0.f; SaddleR->zRot = 0.f; SaddleR2->zRot = 0.f; } else { SaddleL->xRot = legXRotAnim / 3.f; SaddleL2->xRot = legXRotAnim / 3.f; SaddleR->xRot = legXRotAnim / 3.f; SaddleR2->xRot = legXRotAnim / 3.f;
SaddleL->zRot = legXRotAnim / 5.f; SaddleL2->zRot = legXRotAnim / 5.f; SaddleR->zRot = -legXRotAnim / 5.f; SaddleR2->zRot = -legXRotAnim / 5.f; } }
// TODO: Magic number float tailMov = -1.3089f + (ws * 1.5f); if (tailMov > 0) { tailMov = 0; }
if (tail) { TailA->yRot = Mth::cos(bob * 0.7f); tailMov = 0; } else { TailA->yRot = 0.f; } TailB->yRot = TailA->yRot; TailC->yRot = TailA->yRot;
TailB->y = TailA->y; TailC->y = TailA->y; TailB->z = TailA->z; TailC->z = TailA->z;
// TODO: Magic number TailA->xRot = tailMov; TailB->xRot = tailMov; TailC->xRot = -0.2618f + tailMov;}