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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.3 kB · 34 lines
C++
at main
1234567891011121314151617181920212223242526272829303132333435#include "stdafx.h"#include "MobSpawnerRenderer.h"#include "TileEntityRenderDispatcher.h"#include "EntityRenderDispatcher.h"#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"#include "..\Minecraft.World\net.minecraft.world.entity.h"
void MobSpawnerRenderer::render(shared_ptr<TileEntity> _spawner, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled){ // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr<MobSpawnerTileEntity> spawner = dynamic_pointer_cast<MobSpawnerTileEntity>(_spawner); render(spawner->getSpawner(), x, y, z, a); glPopMatrix();}
void MobSpawnerRenderer::render(BaseMobSpawner *spawner, double x, double y, double z, float a){ glPushMatrix(); glTranslatef((float) x + 0.5f, (float) y, (float) z + 0.5f);
shared_ptr<Entity> e = spawner->getDisplayEntity(); if (e != NULL) { e->setLevel(spawner->getLevel()); float s = 7 / 16.0f; glTranslatef(0, 0.4f, 0); glRotatef((float) (spawner->oSpin + (spawner->spin - spawner->oSpin) * a) * 10, 0, 1, 0); glRotatef(-30, 1, 0, 0); glTranslatef(0, -0.4f, 0); glScalef(s, s, s); e->moveTo(x, y, z, 0, 0); EntityRenderDispatcher::instance->render(e, 0, 0, 0, 0, a); }}